Tiled Background Scale Possible?

Discussion and feedback on Construct 2

Post » Fri Oct 03, 2014 4:26 pm

@ashley

Is it possible to integrate the option to scale a tiled background. I mean to scale it before it is going to be repeated. E.g. my project is 1280x700 and I have a background image with some clouds. I want to save performance through not having a huge tiled background. Because this is the background it would be totally fine if the image is a bit blurry.

Does this make sence? Anybody else who might use that?
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Post » Fri Oct 03, 2014 4:53 pm

I would put the tiled background onto a new layer and scale the layer as an alternative; if the art style is right then it cam make for a convincing soft-focus impression (out of focus / in the distance etc).
Last edited by Colludium on Fri Oct 03, 2014 9:16 pm, edited 1 time in total.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Oct 03, 2014 5:52 pm

There's also a plugin called "Tiled Sprite" which combines the power of a sprite and tiled BG together. Allowing you to have cool things like animation frames in a tiled bg. check it out.

But to scale it, you'd probably have to do as colludium suggested and scale the layer instead
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Post » Fri Oct 03, 2014 6:20 pm

--- Investigates Tiled Sprite --- :)
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Fri Oct 03, 2014 8:53 pm

oh yes, you are right. Thank you. :-) Layer scale should work for me.
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