Hi, I just found some strange performance issues on mobile browsers when you rotate layouts or layers with Tiled Backgrounds in the project.
Maybe these issues are related to my mobile devices, I don't know...Layout rotate test
This example consists in rotate the game layer by 45 degrees steps, every 5 seconds.
Objects in the project:
-WallTile (64x64 Tiled Background)
-Sprite with bullet behavior
Issue (iPad 2 safari)
By default, everything is smooth(60FPS), but if you go to WallTile image editor, and resize the image to 4x4, the performance become really bad when layer angles are not 0,90,180 and 270, with FPS around 13/14FPS.
Smaller power of two Tiled Background image result in horrible performance at specific angles.
I was wondering if anyone could take a look and test the example, and share the results.