[quote="newt":13bbsu72]Ok figured out something I was doing wrong. Instead of doing is even, or is odd on just y, I should have had it set to x, and y.
I've also had an epiphany. You could actually have several textures all on one sprite, then set u, and v based on the noise that was generated. Although the math for that is a bit much for my feeble mind.
But imagine an almost infinitely scaleable map, with as many textures as you please. Land, trees, water, all in semi 3d, and all taking the ram of just the one sprite![/quote:13bbsu72]
Seems you cant use multiple textures, its always going to use the whole texture.