Tiled support: layers and tags?

Discussion and feedback on Construct 2

Post » Fri Dec 20, 2013 5:54 am

I have been using Tiled to build my latest game, but since there is no support for layers, the workflow to get level (with collision), and background (with no collison) from Tiled is not very nice. @ashley are there plans to support layers from Tiled? Even if you only supported collision on / off for each layer (maybe by using layer tags), that would be huge. Or, a object command I turn collision for each layer on / off would work too.

Anyways, better support for layers would be awesome! Thank you for all your hard wok.
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Post » Fri Dec 20, 2013 6:17 am

You can already do this. Just import the TMX file from Tiled. Each layer will become a separate tilemap when you import them. Once you have the layers imported, just add the solid behavior to the collision layer.
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Post » Fri Dec 20, 2013 7:01 am

Ah awesome! I have been importing them independently! Thank you @Burvey !!!
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