Tiled2ConstructConverter

Discussion of tools and resources for game developers

Post » Sun Jun 07, 2015 12:56 am

I do not know whether there is already a Converter.
But I created it for my project, so why not upload it.
May be someone can use is, too.

Download
(.net 3.5 and C++ 2012 Redistributable needed)

Single Layer File: (Construct default)

Tiled2ConstructConverter converts the Tiled map JSON export to a Construct 2 map(run-length encoded).

If you have added a tilemap object, with same tileimage like in Tiled, to Construct 2, you can go on like this:

Tiled JSON export. (For example: "Map1.json")

Load it in T2CC.
Image
Select/Deselect layers.
Select "File per Layer" checkbox.

Save it to your new Construct 2 json map files.
It will create:
Filename_layer*.json
Filename_layer*.json
Filename_layer*.json
...

Import it in Construct 2.
Image

Create a sheet to load maps, for example:
Image

That was all, now your map will be loaded.


Multi Layer File: (My default)

Tiled2ConstructConverter converts the Tiled map JSON export to a Construct 2 map(run-length encoded).
The only difference between my and Construct 2 JSON is, that my Map contains more than one layer.
For this you need a addon that can handle JSON objects.

If you have added a tilemap object, with same tileimage like in Tiled, to Construct 2, you can go on like this:

Tiled JSON export. (For example: "Map1.json")

Load it in T2CC.
Image
Select/Deselect layers.
Save it to your new Construct 2 json map file.

Import it in Construct 2.
Image

Assure you that you have same layer in Construct 2 like in Tiled.
Image

Create a sheet to load maps, for example:
Image
Tools is one addon to handle with Objects. (JSON)

That was all, now your maps will be loaded.

14.06.2015-12:06 New: "File per Layer" option
Sorry for my bad english, but I really do my best! And use and check with Google Translator.
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