Tilemap: After change animation collisions do not work

Bugs will be moved here once resolved.

Post » Fri Jun 30, 2017 6:45 pm

Problem Description
After change animation collision does not work with tilemap
see video
https://www.youtube.com/watch?v=9KZ4wUjLRFA

Attach a Capx
https://www.dropbox.com/s/ktq0wq2yg6cci ... .capx?dl=0

Description of Capx
Dragon spawn a bubble. Bubble colides with monster and change monster animation.

Observed Result
After change animation collisions do not work.

Expected Result
Bubble with monster in it to collide with tilemap

Affected Browsers
  • Chrome: (YES)
  • FireFox: (YES
  • Internet Explorer: (YES)

Operating System and Service Pack
Win7 Ultimate Sp1

Construct 2 Version ID
244 64 bit
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Post » Fri Jun 30, 2017 10:14 pm

The bullet behaviour is not set to bounce of solids, hence it runs trough them.
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Post » Sat Jul 01, 2017 3:11 am

oh thanks!
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Post » Sat Jul 01, 2017 11:38 am

so i think this issue can be closed.
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