Tilemap and Physics behavior

Bugs will be moved here once resolved.

Post » Tue Mar 24, 2015 9:41 pm

Hello everyone,

I got a bug reported as a javascript error when using the Physics behavior on a Tilemap object and filling the tilemap at layout start. That works fine if I fill the map in the editor, the problem only shown on filling on the fly or at layout start.

Here's a .capx that reproduces the error. I tested with Chrome and Firefox. The probleme seem to be in Box2D.

https://www.dropbox.com/s/da681ahpwe98x3x/TilemapPhysics.capx?dl=0
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Post » Mon Mar 30, 2015 1:48 pm

Should be fixed in the next build. I would strongly advise you to always follow the bug report guidelines though, however obvious you may think the problem is.
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