Tilemap and Physics problem

Get help using Construct 2

Post » Mon Jan 06, 2014 5:25 am

I have a tilemap built level, with the solid and physics behaviors asigned to it. My platformer-player works just fine with it, but I can't seem to spawn physics objects in it. I'll spawn an object and it will immediately shoot off screen as i it were inside another object. I've left the spaces in between tiles blank, and in theory that should have no collisions. But every time a physics object spawns it acts like the entire tilemap is one big rectangle object and tries to separate itself.

Can I use physics within a tilemap object? Am I doing something wrong?

(note: I've checked each individual tile's collision polygons and they are fine.)

If someone could point me in the right direction, that would be great. The Tilemapper has made my life so much easier and I would love to keep it in my project!
B
5
S
1
G
1
Posts: 4
Reputation: 584

Post » Mon Jan 06, 2014 7:29 am

If I'm correct this "bug" was solved in the latest beta's. If you use r155 or above you should be fine.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
B
54
S
16
G
8
Posts: 6,160
Reputation: 19,775

Post » Mon Jan 06, 2014 10:19 pm

That solved the problem! Thanks!
B
5
S
1
G
1
Posts: 4
Reputation: 584

Post » Wed Apr 20, 2016 5:33 pm

Message: ldalvarez can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
This is happen too in the new version r227!. https://www.dropbox.com/s/20m198v3y3k6cox/test.capx?dl=0 Example
B
5
S
1
Posts: 2
Reputation: 401

Post » Wed Apr 20, 2016 5:53 pm

@ldalvarez
On the tilemap object, change "collision mask" from "bounding box" to "use collision polygon".
B
94
S
33
G
113
Posts: 5,353
Reputation: 73,267

Post » Wed Apr 20, 2016 6:20 pm

Great!... Thanks R0J0hound!.
B
5
S
1
Posts: 2
Reputation: 401


Return to How do I....?

Who is online

Users browsing this forum: Selvi Susanti, Yahoo [Bot], zenox98 and 6 guests