Tilemap, Auto set tile according... with capx

Discussion and feedback on Construct 2

Post » Mon Jun 02, 2014 2:33 pm

I everybody, I have a big question about how set the tile according to what tile is colliding to another tile?

it's a little bit confusing to explain for me,

for example, if I click to one tile, this tile just disappeare (or deleted), but in my case, a would like to make a sort of border...

this is an example http://www.youtube.com/watch?v=nCa-gaN090I

if I like to generate a cave, or just remove one tile, I need to change the tile around the new tile...

so, in this example I made with the mouse, but with a player (like the video) will be different...

my question is, this is a good idea? it's a little bit complicated if I need to make all of the event like my example...

someone know another idea?

thank you very much
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Post » Wed Jun 04, 2014 1:52 am

nobody know some idea better than mine? :oops:

thanks!! :)
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Post » Wed Jun 04, 2014 6:30 am

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Post » Mon Jun 09, 2014 3:03 pm

Joannesalfa wrote:https://dl.dropboxusercontent.com/u/5426011/examples20/bitwise_tilemap.capx


thank you very much, is working perfectly!!
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