Tilemap changing set

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Post » Mon Feb 22, 2016 3:10 am

I have it set up to change the tilemap where my player is to a tile set to 1 from previous 0. How do i revert the tile set after he passes through sort of like grass walking.

I do not know what i need to change it back ? i figure its in the invert overlapping the tilemap that has tileset =1 but how do i tell it to change it to 0 when not overlapping.

I kinda wish there was an option like If not overlapping tilemap and it is on tile set 1 --> change to 0
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Post » Mon Feb 22, 2016 3:01 pm

You could make your own trigger that fires every time the player changes tile. You need to code how each tile ID react when entered and exited. Here's an example.

https://dl.dropboxusercontent.com/u/700 ... eTile.capx
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