Tilemap draw rectangle area

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Post » Wed Mar 29, 2017 12:37 am

It happens when I select the draw rectangle areas option and click 2 or 3 times inside the blank tilemap box.

Error report information
Type: unhandled exception
File: https://editor.construct.net/r12/main.js, line 2, col 198478
Message: Uncaught TypeError: expected finite number
Stack: TypeError: expected finite number at Function.ǃV.ǃht (https://editor.construct.net/r12/main.js:2:198484) at c.ǃcd.ǃqX (https://editor.construct.net/r12/plugin ... js:1:10238) at c.ǃcd.ǃHU (https://editor.construct.net/r12/plugin ... js:1:10415) at c.ǃcd.ǃqa (https://editor.construct.net/r12/plugin ... js:1:10715) at c.ǃcd.ǃqx (https://editor.construct.net/r12/plugin ... .js:1:7900) at window.ǃRh.ǃGB.ǃxp (https://editor.construct.net/r12/compon ... js:1:27256) at window.ǃRh.ǃGB.ǃxN (https://editor.construct.net/r12/compon ... js:1:30111) at window.ǃRh.ǃGB.ǃxI (https://editor.construct.net/r12/compon ... js:1:25753) at Array.ǃxC.l (https://editor.construct.net/r12/compon ... js:1:24516) at ǃV.Event.ǃSRF.ǃSRf (https://editor.construct.net/r12/main.js:2:282280)
Construct 3 version: r12
URL: https://editor.construct.net/
Date: Tue Mar 28 2017 21:28:56 GMT-0300 (Hora oficial do Brasil)
Uptime: 1712.6 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 6
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (AMD Radeon HD 7800 Series Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
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Post » Wed Mar 29, 2017 11:50 am

Fixed.
Scirra Employee
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Post » Wed Mar 29, 2017 11:59 am

DiegoM wrote:Fixed.


Thanks :D
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