Tilemap Example

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Post » Thu Nov 28, 2013 10:30 pm

I was quite excited to see the new v152 out and that it would include example capx using the new tilemap feature.

I was surprised to find that the tilemap capx does nothing but display a tilemap. wow!

The c2 sample code is usually pretty good, but this sample is lame and does nothing substantial at all.

Are there any useful tilemap examples available? something semi-useful? I would like to understand how tilemap could be used in a project.czar2013-11-28 22:32:40
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Post » Thu Nov 28, 2013 10:40 pm

Here's an idea for using tilemaps: think terraria.

Bottom layer could be background tiled background to show soil, rocks etc. Next layer could be used to place collectibles, hazards etc. Next layer is a Tilemap for the actual level. Next layer another tilemap for collisions. You could then make use of the 'erase tile' action and this opens up a digging environment.

Honestly. Tilemaps make such a massive difference. All one needs is imagination.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Nov 29, 2013 1:56 am

I was hoping the example would be a prototype game - in the same way the that RTS and turret examples are. You can use those samples and see how they could be used and you can add to them to quickly have a go at building a an actual playable level.
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Post » Fri Nov 29, 2013 7:35 am

I haven't seen the example yet, but I'd imagine to be an "example" it'd need some substance, first.
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Post » Fri Nov 29, 2013 9:17 am

Here is my thread about not boring and not plain examples for Tilemaps.

http://www.scirra.com/forum/open-source-destroyable-tiles_topic80552.html


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