Tilemap problem

Discussion and feedback on Construct 2

Post » Mon Apr 17, 2017 6:45 pm

Message: lucasmonsan can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
http://imgur.com/0S1v5nH

When I select point sampling, this problem resolves itself, but ends up causing others, such as the effect of the jumping pixel when I use backgrounds in paralax, besides disturbing the proportion of spritefonts in fullscreen. When I select linear sampling, the problem of jumping pixel and spritefonts resolves, but tilemap rendering looks like this. Is there any way to solve this problem?
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Post » Mon Apr 17, 2017 10:28 pm

What is your tilemap supposed to look like?
Mistakes were made.
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Post » Tue Apr 18, 2017 12:14 pm

Message: lucasmonsan can only post plain text URLS until they have 500 rep. 3 URLS modified. Why?
Linear Sampling: http://imgur.com/N4wlaaz

Point Sampling: http://imgur.com/6RuuliR

The problem of the jumping pixel in parallax: http://imgur.com/roYcfqU

As I said, point sampling solves the problem of poor resolution, but it affects parallax in an undesired way.
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