Tilemap quality-of-life changes

Discussion and feedback on Construct 2

Post » Thu Jan 22, 2015 9:01 pm

@ruskul The layouts were tiny. I know C2's limits quite well. The problem was that we had to use sprite objects as tiles back then, so we'd have hundreds if not thousands of those scattered around.

@prominent So what? C2 has a vastly superior integrated WYSIWYG editor that is far more versatile to boot. Just because we can opt to use Tiled doesn't mean similar functionality in C2 should be blown off. Ruskul makes some good points there in terms of work flow, debugging, and so on.
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Post » Thu Jan 22, 2015 9:02 pm

In Windows hit the start button, type in the search bar "magnifier".
You're welcome.
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Post » Thu Jan 22, 2015 10:12 pm

@Tokinsom , Ashley has already stated that he doesn't want to expand features of the tools if there are other tools available that can do the job. What I'd imagine being a solution to this, is have a button that reloads the tmx data whenever you make a change to it, so that you don't have to browse for the file and then pick the layer in the tmx file everytime you make a change. Even better if it were done automatically if changes made.
This would solve the workflow/debugging issue without resorting to creating new features for a map editor.
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Post » Thu Jan 22, 2015 10:24 pm

@prominent What Ashley said was mostly regarding the image editor. You're suggesting we sacrifice dozens of features and C2's entire layout editor for ONE NEW FEATURE. Come on, man. On top of everything said in this thread, you also need to hard-code every single object and tilemap creation and property if using Tiled since C2 does not provide adequate features for using external or custom editors. I've done it before many times and I'm not doing it again. So for the last time, I'm not f*cking using Tiled, and I don't recommend others use it either.
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Post » Thu Jan 22, 2015 10:29 pm

@Tokinsom , I'm just exploring some alternative solutions that could be useful. Some people may need to use Tiled, and a way to update the tilemap in construct more fluidly would help. No need to get sensitive about what ought to be done- Ashley makes that decision, so until we hear from him, all this is is an open discussion.
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Post » Thu Jan 22, 2015 10:31 pm

@newt lol, but is that really that handy in comparison to a built in feature
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Post » Thu Jan 22, 2015 10:32 pm

Tokinsom wrote:So for the last time, I'm not f*cking using Tiled, and I don't recommend others use it either.


Yup, I'm with you.

but unfortunately Ashley did said that about tilemap, and also said that "we should use Tiled for editing tiles" - which for me is total bollocks.
We already have quite good tile editor in C2, all we need is few more options. There is no point in using external editor, especially if you only using it to place some tiles!
...It's like using photoshop (or any other) just to draw a simple one colored square instead of built in Image Editor.
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Post » Thu Jan 22, 2015 10:40 pm

@shinkan , it's about resource management- it doesn't make sense spending time developing features for a tilemap editor when there are already tilemap editors that provide all those features and more. The best solution would be to make the process between them more seamless- making the tilemap instance's data update automatically whenever the tmx file changes outside the project, or something like that.
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Post » Thu Jan 22, 2015 10:41 pm

@ruskul
Its not bad with it in docked mode.
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Post » Fri Jan 23, 2015 12:11 am

@prominent Well, he already did, so it's a bit late for that argument. Ashley made the decision to add the tilemap object by popular demand, but unfortunately left out some of the most important features. We're simply asking for him to finish the job.

As far as I'm concerned the ability to import .tmx files into tilemap objects was the result of laziness, and introduced -bar none- the most cumbersome, inefficient, and awkward workflow I have ever seen. It would make sense if we very rarely had to do it because of some extreme feature that Tiled has and C2 doesn't, but that is not the case.

Anyway, I'm done arguing about it. We're just asking for a few small additions that won't interfere with anything or take up an extraordinary amount of time. It baffles me how adamant you are to object features that won't affect you in any way.
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