tilemap size limitations

Discussion and feedback on Construct 2

Post » Thu May 29, 2014 12:47 pm

We know that there is a sprite size limitation of 4000 pixels if we want to develop for mobile . Does the same apply to the Tilemap object? Should I split my tilemaps to many smaller images and have many Tilemap objects or is it ok to import one image that includes all and it is bigger than 4000 pixels?
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Post » Thu May 29, 2014 3:42 pm

The size limit is only on the source image. So as long as the tilemap image itself is small enough, it doesn't actually matter how big the tilemap itself is in the layout.

Note the maximum image size you should use is actually 2048x2048 - there is hardware out there that doesn't support 4096x4096 images.
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Post » Thu May 29, 2014 3:49 pm

thank you Ashley.
i will create many smaller ones that they do not exceed the 2048 pixel limit .
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