tilemap(platform) don't collides with tilemap(solid)

Bugs will be moved here once resolved.

Post » Tue Nov 08, 2016 8:39 pm

Problem Description
a tilemap (with platform behavior) don't collides with other tilemaps (behavior=solid)

Attach a Capx
http://www.gameus.de/tilemap_platformer/tilemap_platformer.capx

Description of Capx
There are two characters with platform behavior (red is a sprite, blue is a tilemap) standing on a solid sprite (so far ok)
If you move the characters down to the tilemap grid the sprite works fine, the tilemap"platformer" falls through.


Observed Result
a tilemap with platform behavior falls through solid tilemaps

Expected Result
a tilemap with platform behavior works like a sprite with platform behavior

Affected Browsers
each

Operating System and Service Pack
win7 64

Construct 2 Version ID
239

please help - i need this!
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Post » Mon Nov 14, 2016 5:32 pm

Closing as won't fix. Why on earth would you give the platform behavior to a Tilemap object?
Scirra Founder
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Post » Mon Nov 14, 2016 7:49 pm

how else load a complete animation set to a sprite from an url?
just another workarround,,, :cry:
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