Tilemaps texture demo no save

Bugs will be moved here once resolved.

Post » Sun Apr 26, 2015 2:53 am

Problem Description
The demo of the Tilemap object won't save a new imported texture

Attach a Capx
Use the tilemaps template

Description of Capx
Open the template.

Steps to Reproduce Bug
  • Open template
  • Switch default texture with another
  • Save capx somewhere
Here is a test texture: http://opengameart.org/sites/default/fi ... 2Tiles.png
Observed Result
Old texture is saved rather than new.

Expected Result
New texture saved rather than old.


Operating System and Service Pack
____ Your operating system and service pack ____

Construct 2 Version ID
203
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Post » Sun Apr 26, 2015 8:05 pm

I just noticed this today while trying to update a tilemap image. I have also recently observed this exact behavior with sprites as well. :/
Sometime restarting the application alleviates it.
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Post » Sun Apr 26, 2015 8:25 pm

Yeah I unzipped a capx and sure enough the old texture was the only one there.
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Post » Sun Apr 26, 2015 8:33 pm

If I use 'Tiled' to import and export, I can update tilemaps that way.
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Post » Mon Apr 27, 2015 2:16 pm

Well I just opened my project after updates made to tilemap via the 'Tiled' export, import route, and lone behold... The old tilemap image is back :/ Can't update tilemap images without creating a new one.
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Post » Mon Apr 27, 2015 3:17 pm

This one has probably been around a while.
Might say just community testing isn't efficient enough.
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Post » Thu Apr 30, 2015 12:59 pm

I think you are correct @newt

I have been doing some further testing on this issue. I went backwards with C2 installs (back to 196.2) and it didn't resolve the issue with my current tilemap. If I create a new tilemap it seems to alleviate the issue. Which leads me to believe that somewhere along the line a C2 version broke / corrupted tilemaps files - and then was fixed, but left issues on past tilemap files(?) Also It seems that not only are tilemaps effected, but sprites as well. For I have been having to manually replace any image I want to update in C2.

Tilemaps :
Updating through C2 does not save. Doesn't even update texture while open.
Updating through Tiled appears to save, until next opening of file.
Manual updating via the project folder files : solves issues. (so far from what I can tell)

If I manually update Tilemap texture via project files, it works and saves.. And once that's done I am able to update inside of C2 (this is also the same method I have been using for sprites as well)

I first noticed this issue on r200 with sprites.
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Post » Thu Apr 30, 2015 1:59 pm

Yeah I noticed it a while back, contributed it as user error.
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Post » Thu May 14, 2015 1:09 pm

Thanks for the report, should be fixed for the next build. I can't reproduce any issue with Sprites though, please file a new report if you still have an issue there.
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