Tiles checking their Neighbours

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Post » Tue Aug 21, 2012 8:52 pm

Thanks for that Fimbul, looks like its exactly what I'm trying to achieve. However I always like to learn from my mistakes so if anyone can still point out what I did wrong in that caps I'd really appreciate it. Still learning how construct works with regards to running order of events and conditions.

Cheers.
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Post » Wed Aug 22, 2012 7:12 pm

The overlapping condition only compares against the picked objects and it also does picking. So the second overlapping condition only compares against the objects that were already picked by the first overlapping condition. You can fix it by putting a "pick all" condition between the conditions, or doing it a different way.

Here is a different way:
http://dl.dropbox.com/u/5426011/examples14/bitwise_tiles.capx
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Post » Wed Aug 22, 2012 9:06 pm

R0J0 you're amazing. Thank you everyone for your help!
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