TileSets and Conditioning

Get help using Construct 2

Post » Mon Jan 26, 2015 5:03 pm

Hello fellow CS2ers,

I have worked on a simple platformer game for the last few months, getting the hang of Construct 2. I am now looking to expand my knowledge and build something different. I am looking at starting to work with tilesets and am confused on how exactly to use them the way I want to use them.

For example.


Instead of drawing ground like this..I want to be able to spawn a line of green tiles..and my code to then check..if there is no tile below, place a dark green tile, if no tile below that, place a brown tile,...etc.

Can't find too much info on tilesets and conditioning them..can anyone offer assistance or a link to an existing tutorial?

Thanks in advance!
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