Tiling with instances which need to be referenced

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Post » Mon Feb 25, 2013 9:50 am

Hi, there.. i am trying to make a hexagonal grid with Fynnick.
Currently I am working on Layout size of 640 * 480. I am trying to create hexagonal grid by creating multiple instances of a single sprite across the layout and bounded by it.

I then want to be able to reference any particular instance and manipulate it, but i am unable to use UID for this. I might be doing it wrong but i am not sure. i will add the capx link here for your reference.

In the reference capx the hexagon are not placed in the right way.
here's the link for what i am aiming for
http://alumnus.caltech.edu/~leif/FRP/UG_ChamberGMH.png

link for capx: https://dl.dropbox.com/u/67865856/hex.capx

Thanks in advancebarc0d3guy2013-02-25 09:51:26
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Post » Mon Feb 25, 2013 10:46 am

Not exactly what you looking for but a simple hex design can be done like that
http://dl.dropbox.com/u/70704903/ForumQuestions/03/03.capx
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Post » Mon Feb 25, 2013 1:43 pm

thnx this got me a little closer to what i am looking for.. but this might not be the right way of doing it.. It is continuously creating the hexagonal sprite. Here's a test that i did.
https://dl.dropbox.com/u/67865856/hex1.capx
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