Time and caught counter items

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Post » Sat Sep 06, 2014 1:10 am

Hello friends! How to make a counter items caught by the player. Example: In my game, the player must pick up a meat and will return to play. How do I get on his profile when he collides with the object of the meat, add +1 meat collected in profile. Example: I 0 meats and collided with the object, when I bumped the number of meat I got increased to 1?

And the time: How do the time step? So after 1:50 move to another phase?
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Post » Sat Sep 06, 2014 4:51 am

Your English is a bit broken, so it's hard for me to understand exactly what you're looking for, but I think I know what you're going for.

The attached example should help you a bit. :)
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Post » Sat Sep 06, 2014 11:37 am

I'm sorry, i don't speak english! I'm Brazilian :(!
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