Time delay in-between bullets?

For questions about using Classic.

Post » Sat Sep 26, 2009 12:05 pm

Hi,

Im very new to construct and have been nosing round the forums and tutorials and decided to have a go at Basic Player control as a first attempt at doing something. But I got stuck and didnt know how to tackle this problem in Construct.

Setup is simply, A mouse controlled Sprite, firing another Sprite (bullet motion). On mouse down mouse Sprite fires a stream of bullets, this is kind of what i want. Think of this example as a side-scrolling space shooter.

Question is how do you time delay bullet sprites on mousedown events? They all come out as one long line of bullets?

Thanks
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Post » Sat Sep 26, 2009 12:32 pm

Into the "On mouse down" add "Every x ms" condition (find it in System object)
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Post » Sat Sep 26, 2009 1:26 pm

Thank you!
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