Time Reverse

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Post » Sat Mar 28, 2009 12:52 am

Simply example of reversing time up to 3 seconds (i think), move with Arrows and hit R to reverse in Tiiiiiiimeeee. You have to Push and hold "R" in Platform (Deadeye) version to Reverse Time.
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Post » Sat Mar 28, 2009 4:12 am

That's really cool!

I increased the length of time stored to around 40 seconds without any slowdown or problems. I'm sure there's an upper limit on how much you can store in the List object, but it must be pretty big. :)
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Post » Tue Mar 31, 2009 1:49 pm

This is a nice way of doing it, never really looked at the list object.
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Post » Wed Apr 01, 2009 11:45 am

this is an alright way to do it, but the best way would probably be to store when and how a guy walked/jumped/ did anything, and for how long he did it. that way u dont need to store a million positions if youre tracking more than one thing.
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Post » Wed Apr 01, 2009 12:21 pm

I quickly created a behavior to do this, but it's got a few problems, so it may be a few days till I have time.
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Post » Wed Apr 01, 2009 1:24 pm

Wow! If we get a time reverse behaviour, I'll feel almost obliged to make a platformer/puzzler around it. You can't *not* use something that cool.

(Even for people making traditional platformers, the behaviour could be useful as a way to let the player retry difficult areas without breaking the flow of gameplay - like in Prince of Persia: Sands of Time.)
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Post » Wed Apr 01, 2009 6:08 pm

[quote="Mort":2k5qkiz4]Wow! If we get a time reverse behaviour etc etc[/quote:2k5qkiz4]

I believe what Rich was working on was actually a behavior that logs changes in the state of your object (in response to Quazi's post, not Doppel's.)
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Post » Wed Apr 01, 2009 6:14 pm

It logs changes and can play them back; adding a playback in reverse would be trivial (once the main issues are sorted).
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Post » Wed Apr 01, 2009 6:18 pm

[quote="Rich":4zceyvuw]It logs changes and can play them back;[/quote:4zceyvuw]

Oh, that I did not know :)
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Post » Tue Mar 02, 2010 10:17 pm

Bump

Did rich ever do something with this object? I would really need a way to rewind everything in the game (all objects, values etc.) a coupple of seconds, but i guess it takes some work.
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