I am trying to get some dialogue in my game that pauses the game while it is being displayed, here is the code:
It pauses the game by using "Set time scale to 0" and it correctly displays the first dialogue part. Unfortunately it then stops at the wait statement and never goes on to the next line, despite my having set the time scale of the dialogue text box (which triggers the event) to 1.
I assume therefore that the Wait statement must be system specific (IE linked to the global timer) rather than event or object specific.
So my questions are 1) Is this expected behavior? and 2) Any ideas how to make this work as expected?