Time Scaling + Motion Blur question

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Post » Fri Jul 25, 2008 1:03 pm

Is it possible to make motion blur affected by time scaling? What I think would be cool is when I make it go all slo mo, the motion blur still works as though it's not in slo mo, making everything look all blurry as though the player is moving super fast.
I dunno if this is already possible, if so please tell me :D
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Post » Fri Jul 25, 2008 1:15 pm

I don't think that's really possible. The runtime uses a true motion blur effect, which simulates camera exposure time over the duration between two renderings of the frame. In slow-motion, objects are moving even less over the duration of a rendering, so motion blur takes less effect. You can't just boost it up even more. On the other hand, if you speed up your game with timescaling the motion blur should become even more prominent for the opposite reason.
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Post » Fri Sep 05, 2008 10:09 am

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Oh, Christ, they've invaded here too.




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