Time to move forward?

Discussion and feedback on Construct 2

Post » Thu Feb 25, 2016 5:33 pm

Actually I'm a little curious now. If every other visual development environment has the desired "native exporters" built in and they supposedly work flawlessly, why is anyone still here? Maybe the price, ease of use, and support? Practically non existent barrier to entry? If these are not of consideration to you anymore, yes move on. Start with why DO I use construct, and why am I posting on construct forums hoping for a future changes I envision (low chance of actually happening, unless you join the development team yourself) when I am aware of an alternative that has the functionality I seek today?

Ashley, I'm afraid you've spoiled everyone by actually listening to people and responding well and releasing so many fixes and improvements over the past years and building a flexible system that does allow for people to extend the base software for whatever might be missing through plugins and using wrappers. What a tragedy.

And why does it seem like no one brings up compiler bugs and issues, or problems with varieties of hardware configurations and drivers that have been causing developers headaches since the dawn of programming? People who write code directly IN "native" language still have to deal with problems out of their control, and often! And this is for a single platform. Now we expect a single piece of software to generate code flawlessly for all platforms each with their own multitudes of unique problems? Is that realistic? The best way to pull that off would be to start in a platform independent language, being as standards compliant as possible, and rely on wrappers to function with any and all future operating environments... Oh wait.

As for single platforms with predictable hardware like ios or play station consoles being bug free... luls. Maybe there are less bugs if you work SPECIFICALLY for that platform, but that is decidedly not the goal here.

There does seem to be a major preconception issue. I came in to C2 from flash, to develop for html5. I found all the other exporters as a bonus. Some people read universal exporters as the main draw. I can understand that, as that would be the holy grail. It could be better represented that construct relies on wrappers in marketing materials.

Too bad that's not how marketing works.
Mistakes were made.
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Post » Thu Feb 25, 2016 5:46 pm

C2's greatest strength is it's superiour event system. Then there is the large collection of behaviours (both built in and user made) and lets not forget the forums and tutorials.
The only weakness is the export to mobile as it is 100% dependant on 3rd party wrappers.
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Post » Thu Feb 25, 2016 5:52 pm

I will echo what some other have mentioned. If you are not happy with Construct 2, try another development environment, but you are Naive to think they don't have problems as well (the grass isn't always greener on the other side). Also other software packages with exporters can run individuals close to $1k, so think long and hard if your money is actually going to a better product.

@Ashley I overall think the direction of Construct 2 is fairly spot on, since everything is being built on industry backed frameworks i.e. Cordova and Crosswalk. You and your team at Scirra are doing great work. Please keep it up.
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Post » Thu Feb 25, 2016 5:58 pm

+1 @oosyrag

I remember when Ashley first decided to go with html5.
Developing for web, at the time, had been a nightmare what with all the issues between the different browsers.
Anything even slightly advanced had to have hacks for the fall backs. Many of which wound up being a link to Firefox.
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Post » Thu Feb 25, 2016 6:35 pm

oosyrag wrote:..why is anyone still here? … yes move on.


I'm happy for you, if you have enough time for switch from one software to the other software. Let's talk about it. What it is mean? It's NOT move on if you try another program a little bit. If you want to get the game/app done 0% to 100%, and publish it, you must really UNDERSTAND how it program works. If you do the next Flappy Bird, then ok. No matter how well you know the program. But what if you REALLY try to do some work? And make MONEY? What if you have CUSTOMERS?

oosyrag wrote:Ashley, I'm afraid you've spoiled everyone


Heh, right. Ashley has helped me here every day, of course.
I just want that he do his own work so that I can make my own. I ask only the necessary tools for it. And I'm willing to pay for it.

Summary: Jumping from one program (which you have worked for 2,5 years) to another, it is not economically feasible. It is actually a bad bet. It is done if you don't have any options anymore.
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Post » Thu Feb 25, 2016 7:42 pm

FMFM wrote:I have a pile of games that cannot be published in App Store due to different bugs.


Any screenshots or capxs anywhere? If you've struggled for 2.5 years with a "pile of games" and haven't been able to publish any because of the technology you're using, at some point I would hope you thought "maybe I should use a different engine".

At any rate, post some work. Maybe we can help.
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Post » Thu Feb 25, 2016 8:07 pm

This conversation is going in the wrong direction.

There is a price one have to pay for using a young technology... and I'm not talking about C2. HTML5 is a relatively young technology itself.

No need to quote each other and just push back the "smart words".

All has been said already I believe.
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Post » Thu Feb 25, 2016 8:18 pm

FMFM wrote:But what if you REALLY try to do some work? And make MONEY? What if you have CUSTOMERS?

...

Summary: Jumping from one program (which you have worked for 2,5 years) to another, it is not economically feasible. It is actually a bad bet. It is done if you don't have any options anymore.


I'm seriously not trying to be confrontational, but objectively speaking, your two choices are to move to another solution that has what you need, or stay and hope that what you need will get developed in the future when the developer itself has stated no. If you're talking about betting, those options are like 100% chance and 0% chance to win, and you're saying the 100% is a bad bet.

The 2.5 years of development is already a sunk cost regardless of how you proceed. What you take away from it is up to you. Personally, I would say if I've spent years writing program worth publishing and I need to publish but currently can't, the fact that I've made it, I've seen it, and I'm confident in it, is still valuable to me (its called prototyping - one of the highly touted use cases for C2). I know I'll make my money back so I can justify licensing industry standard high end software to publish it (you have CUSTOMERS). I wouldn't care much about learning a new language, there are manuals and references for that. The game logic and structure are already all worked out, putting it back together in another program would be multitudes faster than the first time. Also, even if you have invest time to learn another program, regardless of the benefit for your current project, that experience will be extremely valuable for all your future projects since you seem to be quite serious about making money with this. In that endeavor, I wouldn't let my success be tied to any one program/company. THAT would be the real bad bet.
Mistakes were made.
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Post » Thu Feb 25, 2016 8:44 pm

@oosyrag I'm agree with you in very many things what you say, but not with all. In any case, I guess we all make enough a noise for a while? I think everyone already understand what I desire or want. And I also understand very well that there is nothing going to change in Construct trajectory.
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Post » Thu Feb 25, 2016 9:15 pm

I've been around since Ashley wrote at "the Daily Click" -forums that instead of making plugins for multimedia fusion, he is going to make his own game engine. This has to be over 10 years ago? So Construct Classic became. After awhile development of Construct 2 started and it was supposed to be a "game changer". Ever since I've been waiting for Construct 2 to become credible development tool for something else than web. So I've come to conclusion that it's not going to be anything else, at least for years.
So lets face it. Construct 2 is a tool for web games and everything else is a bad compromises. C2 shouldn't pretend to be anything else.

Construct 2 has by far the best editor, but seriously it's only for web games. Too much of a hassle if you try to make something else. Almost every one that has started to do something more serious have switched to another game engine. Even though I love construct 2, It drives me constantly to search for alternatives. And now it seems like I've found something else...
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