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Discussion and feedback on Construct 2

Post » Thu Feb 25, 2016 10:34 pm

neverk wrote:Construct 2 has by far the best editor, but seriously it's only for web games. Too much of a hassle if you try to make something else. Almost every one that has started to do something more serious have switched to another game engine. Even though I love construct 2, It drives me constantly to search for alternatives. And now it seems like I've found something else...


So what did you find then? :) Please do tell.
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Post » Fri Feb 26, 2016 1:37 am

FMFM wrote:Right. So what are you saying? Hands up because "not can do"? Why all the other software have own exporters? Unity, Unreal Engine, Game Maker, Stencyl, GameSalad, Clickteam Fusion? Because they are so stupid that do extra work and build own exporters? Right. And I mean now iOS and Android exporters.


Someone correct me if I'm wrong but didn't Unity have the same sort of issue that Ashley has been describing, where browser makers suddenly dropped support for Unity's web player?
FREEDOM: Diegesis - Out Now for Windows! http://freedom.quicksandgames.com
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Post » Fri Feb 26, 2016 2:08 am

@Quicksand the Unity web player was likely just a browser plugin version of their already existing native runtimes for Win/Mac/Linux/Mobile, so it probably wasn't much more work to create after the native versions.

That said, they did end up adding HTML5 + WebGL export anyway so that games could still be embedded inside a webpage instead of downloaded though.
"Construct 4 lets YOU make advanced games! (they wont run anywhere)" Construct Classic - Examples Kit Dropbox is a pile of trash and if you need my old files PM me! :)
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Post » Fri Feb 26, 2016 7:40 am

@MonDieu
I've been trying almost every game engine there is. And always find myself constantly coming back to Construct 2 - only to find myself frustrated at some issue that can't be resolved with current technology. The workflow, editor and event system are superb in C2, but I wan't to make also something else than web-games. I think the construct IDE is perfect, but the underlying engine isn't ready for serious development.
I have done games in flash, clickteam products since knp-->cnc-->mmf-->fusion,Game maker, tried unity and ue4, spark, polycode, Zgameditor, gamesalad, stencyl, ...you name it.

I've been avoiding scripting, even though I know some. But now I'm falling in love with Godot engine. It seems to do so many things right. With Godot you need to do scripting, but it's super simple. Almost like making events in C2. The nestable scene system in ingenious. Godot runs in Win, OSX, Linux. Engine is very light, only a 23mb standalone file - i.e. No install required. The layout is simple to understand, the script is very easy to catch up with and it comes in a nice small package with lots of export options. Native android also. And it's FREE

Check video

Image
Last edited by neverk on Fri Feb 26, 2016 9:31 am, edited 1 time in total.
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Post » Fri Feb 26, 2016 8:17 am

@neverk
Please tell more. Have you tested the engine in a real situation? For example on Android phone? What about iOS developing with Godot? Performance on mobile? It's better than C2 or equal?
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Post » Fri Feb 26, 2016 8:26 am

@FMFM

all Okam studio games are made with godot

Godot games in youtube

More examples

This is a nice place to start learning

Also visual scripting is in plans...

Nice examples at the developers youtube channel
Isometric tilemaps with lighting for example.
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Post » Fri Feb 26, 2016 12:07 pm

@neverk Good Game Engine. I'll await the results of Construct 3 and if it doesn't come to my liking, i'll try this Godot Engine for android but I still can't replace construct 2 for web games. Like you said, Construct 2 is better for web games but poor on everything else.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri Feb 26, 2016 1:06 pm

Oh my gosh, GODOT is a free game engine! Why would I ever use anything else?
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Post » Fri Feb 26, 2016 1:39 pm

@winkr7
You should check the reviews from the steam page
That gives a quite good picture what other game devs think about it...
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Post » Fri Feb 26, 2016 1:49 pm

@neverk
Sounds good. I spend this weekend with Godot and let's see. Thanks for sharing!
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