Time to publish my first game - some questions.

Discussion and feedback on Construct 2

Post » Fri Jul 29, 2016 6:32 pm

I did some tests by re-exporting your game and from what I found out is that the flash happens when you build it with Crosswalk.

With the splashscreen plugin installed in XDK and built without Crosswalk the game would start up with the default Cordova splash screen (I didn't bother to replace the images) and it pulses for a while (for a few seconds, till it loads) then it simply fades to your loading layout. I suggest try a build with this method.
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Post » Fri Jul 29, 2016 7:17 pm

Yep got this on all my 3 games that I wrapped with xdk, maybe have to wait for a fix, otherwise games run smooth on android.

check them out, too see if it flashes?

https://play.google.com/store/apps/deta ... .BushyBall
Bushy Ball\Boatman Bill\Sticky Web\Snake

Image ImageImageImage

During the gold rush it was a good time to be in the pick and shovel business
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Post » Sat Jul 30, 2016 12:18 am

Thank you all.
Hang me if I'm wrong but I'd say it's not currently possible to solve this problem.

You can delete the splashcreen of cordoba simply removing the plugin but the flash happens next seems to come from the initialization of the web view of cordoba, that I read.

Here the latest information about this behavior:
https://software.intel.com/en-us/xdk/faqs/crosswalk#construct2-crosswalk-white-flash

The best result I obtained was this, using crosswalk:
https://www.youtube.com/watch?v=Setlt5mU0Ww
It is necessary to use splash screen.

APK:
https://dl.dropboxusercontent.com/u/60803633/testLoading%5B1%5D.apk


Add these lines to intelxdk.config.additions.xml to get that result:
<platform name="android">
<!-- set Crosswalk default background color -->
<!-- see http://developer.android.com/reference/ ... Color.html -->
<preference name="BackgroundColor" value="0x00000000" />
</platform>

<platform name="android">
<!-- following requires the splash screen plugin -->
<!-- see https://github.com/apache/cordova-plugin-splashscreen for details -->
<preference name="SplashScreen" value="screen" />
<preference name="AutoHideSplashScreen" value="false" />
<!-- <preference name="SplashScreenDelay" value="30000" /> -->
<preference name="FadeSplashScreen" value="false"/>
<!-- <preference name="FadeSplashScreenDuration" value="3000"/> -->
<preference name="ShowSplashScreenSpinner" value="false"/>
<preference name="SplashMaintainAspectRatio" value="false" />
<preference name="SplashShowOnlyFirstTime" value="false" />
</platform>
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Post » Tue Aug 02, 2016 12:46 am

Hello, please, can anyone help me with this ?.
I'm testing the plugin appodeal ad.
I created the apk, it is a test, only it contains two buttons to display banner and video rewarded.

Ok, I have the AdMob account and synchronized appodeal admob account.

Well ... what I have to do now to show ads on mobile ?.

Is it necessary to upload the apk on google play for display ads?

Do I have to fill in all the data (I mean pictures of game, description, game genre, etc ...) in google play just to try this test of ads ?.
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Post » Tue Aug 02, 2016 5:51 am

@Mirlas While I haven't used Appodeal yet, I think you should start with these tutorials for some information:
https://www.scirra.com/tutorials/4896/s ... arning-ads
https://www.scirra.com/tutorials/4979/a ... onstruct-2
(The latter is for Cocoon.io, but you might get some useful information out of it.)

When I used AdMob, it wasn't necessary to upload to Google Play just to test the ads. I think that should be the case with Appodeal too.
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Post » Tue Aug 02, 2016 11:03 pm

@glerikud Thanks !, I have it.

We must differentiate between this:

Bundle ID, appodeal requires this information::
Image


AppKey for appodeal plugin:
Image


This section does not understand it.
Do not you need to fill?

Image
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