and from everything I've read it's best to multiply it by timedelta
so that it increases evenly instead of relative to refresh speed/etc,
however it increases far too much in specific moments so I wanted
to see how high the TimeDelta value reaches, and 5.e-002 was recorded.
Is this a permanent bug that I can't do anything about, is there
a workaround? Because it's breaking my gameplay because of these jumps
of TimeDelta value.
I would be extremely grateful for anyone that can give me advice about
this topic or let me know the cause or any possible workaround/fix?