To clarify when i say i am disappointed that Scirra is not helping plugin developers i mean because they don't seem interested in taking feedback from the people actually using the SDK. Currently all my requests to enhance the GUI/editor connection for the "Plugin" SDK seem to have been ignored. As i said before though i am guessing/hoping this is mainly just down to the fact that there is a lot of work to do at the moment and these will be added to the "Plugin" SDK later on.
If you are interested the "Plugin" SDK suggestions i made were here -
I am sure that other plugin developers would agree that these would help a lot to clean up the GUI controls side of the plugins and allow them to be much more organized also.
I have also made various Editor based suggestions here -
[QUOTE=Kyatric]Also, it was clear from the beginning that C2 was aimed at HTML5 "against" flash and that an exe exporter was a possibility, not something set in stone.[/QUOTE]
I would actually disagree with that, i think a lot of old construct classic users were under the impression that first there would be a HTML5 exporter, then a EXE exporter/improved Classic updating it with the previous experience and making it much better this time round possibly with OpenGL instead of DirectX. A lot of people probably purchased thinking a EXE exporter was on the way but as i say now from the developers own words it is looking like it won't happen like people were expecting.
I would also disagree about the anti-flash thing because originally it seemed like they wanted to back the new HTML5 however that doesn't mean you need to be against flash/flex etc and totally ignore it. As a coder myself it seems like a odd choice really because flash is a great platform so really it's just cutting away a potential market for scirra and also for people making games with Construct 2 that might have liked to make flash based games.
So yeah i am a bit disappointed after reading this thread and the blog recently but hopefully these doubts will be resolved with time and we will see a "real" enhanced EXE exporter in the future.