Timeline example for game dialogue

Post your own tutorials, guides and demos.

Post » Mon Jan 12, 2009 1:48 pm

Not my best of examples but it does the trick.
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Post » Mon Jan 12, 2009 1:56 pm

Cant Open:
"This file was saved in a newer version of Construct and can't open it." :cry:
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Post » Mon Jan 12, 2009 2:03 pm

it was made in construct 0984, you have to download that version manually for now.
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Post » Mon Jan 12, 2009 3:40 pm

Wow, that timeline object is going to make in-game cinematics so much easier. Awesome job!
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Post » Tue Jan 13, 2009 12:03 am

Holy... cow...

:shock: THAT'S AWESOME :shock:
Moderator
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Post » Tue Jan 13, 2009 2:04 am

AWESOME! Now I get it. Thanks a lot!
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Post » Tue Jan 13, 2009 8:44 pm

WOOOOOOAH. Awesome and original plugin!
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Post » Tue Jan 13, 2009 9:51 pm

[quote="alee":7vogndyq]WOOOOOOAH. Awesome and original plugin![/quote:7vogndyq]

Game Mkae has a timeline function as well. :P
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Post » Wed Jan 14, 2009 2:31 am

For the record I sat down for an hour and planned out how to mod the timeline to make it as flexible and powerful as possible. However, how does the timeline function work in Game Maker ?
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Post » Wed Jan 14, 2009 11:49 am

The game maker timeline uses steps (basically ticks) as it's time scale, and when you add a point in time you can then directly add actions and code that should execute when that time is reached or passed.
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