Timer Behavior Examples

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Post » Sat May 21, 2016 9:10 pm

I'm working on a game that generates an object and lets it fall down from the origin point. I want the object to be generated randomly between anywhere from 1sec to 4sec. I believe that using timers is supposed to be better than using the system Wait functions, but I haven't found a good example of how the Timer behavior is used. All of the tutorials I saw are older and don't seem to feature the Timer behavior.

For my project, the object generation is happening at set times and it's making the game easier to predict. Any examples of using the Timer behaviors AND/OR helping with the random object generator would be appreciated.
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Post » Sun May 22, 2016 10:15 pm



Finally, I was able to get the Timer behavior working properly. After using C2 for so long, I could actually understand how things worked in your examples. Thanks a lot.
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