Timers functioning differently in different layouts

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Post » Fri Jun 03, 2011 1:11 pm

In the game that I'm working on, I'm using a generic door object (a box-type that I can resize and skin later) in a couple of layouts. I want the door to be able to open (by fading out) after certain conditions are met. However, in one layout the timer passes quickly (setting the "fade out" time to 1000 ~2 seconds to fade), while in another it fades very slowly (fade timer of 1000 ~2 minutes to fade). Since the timer should be running off of the computer clock, what's going wrong? Does Construct track time differently between layouts? If so, how can I standardize it?

Found the solution myself. The trigger condition I was using for the problematic door was triggering continuously once met.
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