Timescale, a low rez try'n'die

Show us your completed creations made in Construct 2

Post » Mon Apr 18, 2016 3:12 pm

Hey everybody.
Lately I've been participating to the LowRezJam2016 Jam, and I ended making a try'n'die, where I did absolutely everything from sprites to music and coding.
You can play the game here: https://itch.io/jam/lowrezjam2016/rate/59833
If you submitted a game in the jam too, it would be nice if you could rate my game. Post what you did too, I'll take a look ;)

Also, I precise that the music I used are totally free and you can use them in whatever projects you want. I used 5 of them in my game, but I made 8 bits of music in total: https://soundcloud.com/skymen75019/sets/lowrezjam

In a similar way, the capx file is also free to use, edit and blah blah blah https://mega.nz/#!QosAGbIC!RLJf0irtyBVH ... MQzvq_ld6k

You can use any ressource as long as you credit me. Also, it would be cool if you could show me what you did using them.

Anyway, happy game making :D
My addons:
[PLUGIN]Value Monitor
[PLUGIN] Text Alignement
[BEHAVIOR]Timescale Ratio
[BEHAVIOR]Polar Coordinates
[PLUGIN]Action Sequence
[BEHAVIOR]Action Sequence
[BEHAVIOR]Instance Variable Control
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Post » Mon Apr 18, 2016 3:22 pm

Haaa this is cool! I like it. I feel like perhaps it needs a limitation on the time ability - right now there's nothing stopping you from just doing everything in slow motion all the time. Cool idea!
Image



Coming soon on Steam!
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Post » Mon Apr 18, 2016 3:58 pm

@mikehive That's exactly what I was thinking while making the 3rd level and the boss. So I added a "anti timescale" mob that moves toward you and kills you only if you scale time.

If you want to try them, do the konami kode, it will open a level selector ;)
My addons:
[PLUGIN]Value Monitor
[PLUGIN] Text Alignement
[BEHAVIOR]Timescale Ratio
[BEHAVIOR]Polar Coordinates
[PLUGIN]Action Sequence
[BEHAVIOR]Action Sequence
[BEHAVIOR]Instance Variable Control
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35
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Posts: 229
Reputation: 3,390


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