Timing Functions

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Post » Thu Jun 21, 2012 7:08 pm

You can use the "Audio: All preloads complete condition" to check when it's done preloading instead of waiting 12 seconds.

I got carried away messing with this...
soundSync.capx
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Post » Fri Jun 22, 2012 12:09 am

Thanks Ramones! I wanted to check out your example, but ut appears I no longer have the newest version so my version let me download it. I'll get the newest version and check it out...I can't wait to see it.
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Post » Fri Jun 22, 2012 2:04 am

Wow ramones that was awesome! I finally got my graphics card and my construct version updated to view your file. Thank you so much for sharing that!
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Post » Fri Jun 22, 2012 2:10 am

Everyone's support has been so greatly appreciated. I mentioned in an earlier thread that I usually base my decision to buy software by the amount of support offered. Mozart! Really awesome file you shared, along with all the other input. I do not have pay pal, but I think I will talk my son into buying this program for me. Hopefully tonight!
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Post » Sun Aug 26, 2012 3:14 pm

That really was awesome @Ramones, I was thinking about doing some kind of simple tutorial on using timers to control a scene but this is perfect. Glad I did a search first lol. GenkiGenga2012-08-26 15:32:07
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