Tinysaur

Show us your completed creations made in Construct 2

Post » Sun Mar 10, 2013 3:42 pm



Hi there guys! Some time after meeting this amazing software that C2 is, I'm here to show you a demo of my first game, Tinysaur.







The player must guide Tiny, the little dinossaur through the wilderness, in order to rescue all it's missing eggs and taking them back to it's nest.



Play Tinysaur World 1 Demo!

Tinysaur, World 1 Demo



Play Tinysaur World 2 Demo!

Tinysaur, World 2 Demo



Controls:

Arrow Right/Left: Moves Tiny

Arrow Up/Z key: Jump

X key: Spit Fireball (after getting an Flamy Fruit)

Hold Z/Up Arrow: Fly (after getting a Windy Fruit)


Development Notes:

03/10/2013

- I decided to give more importance to the level design first than the graphics (Altough I started with the graphic prior to the level design). So the game is pretty ugly at the moment. Tiny's sprite is pretty much the final thing, only needing some animations.

- The enemies for now are placeholders. Need to think about some "dinosauristic" design for them based on their behavior.

- There are still some non-artistic/sound stuff to implement. A better way to show the eggs being retrieved to the nest, a game over/death animation/screen, a game start animation/screen...details that makes a game more enjoyable to play.


I count on your thoughts and feedback. I want to make this first game as fun as possible.

Thanks! I really hope all of you enjoy it!


Update 03/18/2013


- Revised the enemy behaviors, Now I hope they won't get stucked again!

- Adjusted Tiny's speed a bit, keep me informed if you guys think that is still weird.

- Now every stage is with the tileset applied. Still have some background details to implement, but the foreground is pretty much finished.


Update 04/19/2013


- Added a stage select screen

- Replaced the enemies graphic for the final ones

- Added the "Flamy Fruit" powerup (Press "X" to use it)

- Created new background tiles for the cave stage.

- Created new background tiles, like hills and mountains sillhouettes (since I suck at art and can't draw something cooler). But in a second thought it's good to be simple to not let the visuals too cluttered.

- Now the game is hosted at Google Drive. Let's see if it is better than Dropbox.


Update 05/08/2013


- Added music and sound effects

- Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame

- Improved the stage clear feedback

- Added Pause and Mute options

- Now Tiny gets an orange color when it eats a "Flamy Fruit"

- Some bug fixes (And some more to fix)

- The main core of the game now it's almost done, (Except for the bugs,    )

- Hosted a version on Gamejolt. If you like, please rate it =)

Update 09/03/2013







- Removed temporaryly the Gamejolt version

- Finishing the assets and programming from World 2.

- Thinking about how many Worlds and Levels I am really capable of doing in a reasonable amount of time (Until early 2014)

- Working on World 3 concepts (hazards and some level design ideas) pcfernandesjr2013-09-04 00:54:25
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Post » Sun Mar 10, 2013 6:53 pm

Great game! The graphics are very fun, is perfect for the game, and the design of the levels are good. Maybe you need improve a little the control of Tiny.

Very nice game, continue on it! I wait the next update!
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Post » Mon Mar 11, 2013 11:40 am

Thanks a lot Kuso!! Glad that you liked the level design. It's being really challenging for me.

What did you felt about the controls? Could you share your thoughts with me?

Again, thank you very much!

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Post » Mon Mar 11, 2013 8:53 pm

Some times, you release all keys and Tiny continues moving, is a little hard to calculate some jumps. Maybe less inertia could be good. But, of course, that is my opinion by my style to play, maybe to you or another people that is good

Some things:

- When Tiny carry some eggs and the enemies hit him, if not take the eggs quickly, they dissapear and is impossible ends the level.
- In the first level when the yellow enemies appear, the third enemy only jump 1 or 2 times and then still quiet, dont jump anymore (that not happens always).Kuso2013-03-11 21:03:08
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Post » Tue Mar 12, 2013 11:31 am

Thanks a lot for the feedback. About the egg disappearing bug, I made some adjusts to the code. Now I think it's solved.

About the enemies, I'm still trying to find a better way to program their routine. I'll test them better and keep an eye at the yellow ones. Never saw that happening before.


My intention with Tiny's movements was to let it be like Super Mario World and similar Nintendo's platformers, where you have an slight inertia at the end of the movement, to increase the challenge of jumping at platforms and avoiding enemies, intead of other games with more rough desacceleration, like Megaman for example. I increased a bit the desacceleration value. Hope it's good now!

So guys, I updated the version, if nothing changed appearently, please clean up your browser's cookies and try again.

Once again, thank you! :)
pcfernandesjr2013-03-12 11:34:05
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Post » Tue Mar 12, 2013 10:01 pm

I test the new version and have a bug with the levels. When you play at first time and lose all lives, play again and when complete level 1, the next level is more advanced, and never is the same (maybe the 5, the 6...).
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Post » Fri Mar 15, 2013 3:29 am

I tried it out, thanks for the link! It's definitely cute. If I could change anything about Tiny's movement, it would be to make him a little faster. Maybe that isn't right for your game, but it felt like I was being held back. I loved your sun and character graphics!
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Post » Sat Mar 16, 2013 12:26 am

Very simple, but creative design!
Not to mention, it's adorable as all heck.
I approve!

It might be interesting to create a physic effect to the eggs when you're hit by an enemy so they go flying away from the player in random directions. It could add a level of randomness to the game so even simple levels can get frantic.
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Post » Sat Mar 16, 2013 8:44 pm

tiny is very cute, i like him and the fluffy enemies are nice too. i had a similar glitch as kuso with regards to how the enemies move. on the first level the enemies got stuck in a corner and stopped moving anywhere.
i'm not very good at this game. i fell like i'd like some powers to use against the enemies, maybe not killing them (that'd make it too easy) but maybe you could stun them for a few seconds, just so you're doing a little more than dodging them
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Post » Sun Mar 17, 2013 5:19 am

Very nice game; animations and characters are very colorful. I agree with @fluke939 about having abilities/powerups to stun the enemies. I can see the levels can become quite challenging as a player progresses, and you should maybe add a way for players to resume the game on a level they left off on instead of restarting from the beginning. Also it'd be helpful or should be easier for players to restart a level if they've messed up too many times and want to achieve a higher score with a faster level completion time.
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