Tinysaur

Show us your completed creations made in Construct 2

Post » Mon Mar 18, 2013 4:23 am

Hi guys! I'm really glad to see that are people playing and enjoying Tinysaur!

First of all, I'd like to thank you guys for the attention and suggestions. I'm keeping note of all problems that are being reported and working on it.

About the power-up sugestion, don't worry, that is a feature already planned to be in the game. The little Tiny will be able to defend itself and the eggs from its enemies pretty soon!

One of my greatest challenges is to add features within the 100 event limit that the free license grants me. I'll try to implement at least an level selection hud, and a way to keep recorded the hi-score of every stage. One of my desires with the game is to bring two feelings: The satisfaction of beating your previous scores, and the desire of complete the stages perfectly.

I just uploaded an updated version of the game. The topic was also updated with the link and the development progression. I revised the enemy behaviors, adjusted Tiny's speed a bit, and now every stage is with the tileset applied.

Once again, thank all of you very much for the attention!pcfernandesjr2013-03-18 04:28:40
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Post » Mon Mar 18, 2013 8:19 am

Nice, a new update!

I found a little problem with the time count:

- When the time is out, and return to the title screen, when you play again the timer starts with -0 minutes -0 seconds, and the time goes to negative, maybe could be a bug with the restart of the clock data at game over.

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Post » Fri Apr 19, 2013 2:00 pm

Tinysaur received an update fellows! I'm anxious to hear what do you guys think about it! =)

Link is at the first post!



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Post » Fri Apr 19, 2013 10:41 pm

Very nice update, did you posted your game on Clay.io?
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Post » Wed May 08, 2013 2:21 pm

Not yet! For now I hosted the game at Gamejolt.com

When the game gets a little bit more matured, i have the intention to publish there, for sure!



What I did since last update:


- Added music and sound effects

- Improved the feedback of the enemies being burned, now there is an explosion animation and a proper stun frame

- Improved the stage clear feedback

- Added Pause and Mute options

- Now Tiny gets an orange color when it eats a "Flamy Fruit"

- Some bug fixes (And some more to fix)

- The main core of the game now it's almost done, (Except for the bugs,    )

- Hosted a version on Gamejolt. If you like, please rate it =)

Thanks in advance! Hope you guys enjoy it!pcfernandesjr2013-05-08 14:25:20
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Post » Wed May 08, 2013 4:59 pm

Great game!!.
Question: The texts in the game are text objects or sprites?

Thank youjean2013-05-08 17:00:00
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Post » Wed May 08, 2013 5:31 pm

Wow, a bit out of context, but the new GameJolt HTML5 support looks awesome. Also, the game looks great, love the cute art style :)
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Post » Wed May 08, 2013 9:45 pm

Thanks guys! I'm glad to see that you liked it! =)

About the font usage: A mix of both. the HUD uses text objects, that loads a specific font from a .css file hosted at my Google Drive account.

For the Start Screen and Game Over I chose to use sprites, due problems with load time.
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Post » Wed Sep 04, 2013 12:33 am

Hello everyone, long time no see!

Besides the lot of trouble and lack of time and motivation, I am about to finish Tinysaur's World 2. there are still some issues to work at.







For those who want to test it (pretty please!!!), I uploaded a demo on my Google Drive account:

Tinysaur, World 2 Demo!pcfernandesjr2013-09-04 00:55:19
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