Tips for mobile games using physics behavior?

Discussion and feedback on Construct 2

Post » Tue Jul 18, 2017 7:26 pm

Hi,

I'm wondering if I could hear from anyone that has released a mobile game using the Physics Behavior.

I'm targeting CocoonIO > Android (Webview+). And I'm capping my physics objects to about 30.. not sure if that is too high or not.

1) In general what kind of feedback do you get on performance, if any.. are there any issues? battery life?

2) what's a respectable Collision per second check? I think I'm capping at 20,000 (30 objects)

3)any other tips regarding the Physics Behavior as it relates to performance?

Thanks!
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