Tirahan: Turn-Based Strategy Game for 2 Players

Show us your completed creations made in Construct 2

Post » Sun Nov 11, 2012 2:35 pm

Hello Everyone,

For years I've been dreaming of making my own computer games. That dream just recently became a reality when I learned about Scirra's Construct 2.

Tirahan is a turn-based strategy/war game designed to be played by 2 players on a single computer. It is inspired from a pen-and-paper game we used to play when we were in grade-school.

The object of the game is to destroy your enemy flagship while of course, protecting your own from enemy attacks and other hazards.

Links to the Game:

Our Website
http://www.philsolutions.net/Tirahan/

We also uploaded a beta version on Scirra Arcade, but there seem to be something wrong with Keyboard control so you may not be able to play it there. We have already sent an update of the game and currently waiting for it to get approved and posted.
Scirra Arcade
http://www.scirra.com//arcade/addicting-shooter-games/2099/tirahan-v10

Here are some Screenshots











We hope you will try the game and give us your comments and suggestions. It is still under development, but we have finished the basic functioning of the game. We will be adding new features like advanced weapons, shields, more player slots, etc, as soon as we get a Construct 2 license.

Hope you will like the game! Good day everyone!
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Post » Sun Nov 11, 2012 11:50 pm

[QUOTE=baodingball]For years I've been dreaming of making my own computer games. That dream just recently became a reality when I learned about Scirra's Construct 2.
[/QUOTE]

i never get tired of hearing this.

i love your game. especially because i'm older than dirt, and i too played pencil and paper games in school with my best friend; golf, football, breakout clones, and of course space combat. we even developed rules for the space game over time, and printed a rule book with all our ideas back then. if we had had an ounce of business sense, we would have had the game published back then...lol. but that just makes me love your game even more, because it reminds me off my best friend, and how we goofed off during our social studies classes.

well done.

it must be a great feeling to see your memories taking shape in the present day.

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Post » Mon Nov 12, 2012 1:42 pm

[QUOTE=harrio] ...lol. but that just makes me love your game even more, because it reminds me off my best friend, and how we goofed off during our social studies classes.
...

[/QUOTE]

Thank you very much for liking the game. I was so excited using Construct 2, i can not believe the progess I was making with the game and I stayed up the whole night just to finish it. Like you, memories of my friends also keeps popping in my mind while I was coding the game. That was ages ago.
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Post » Mon Nov 12, 2012 6:58 pm

Version 1.1 is Up! Tirahan is now playable on Scirra Arcade
http://www.scirra.com/arcade/addicting-shooter-games/2099/tirahan-v10

- Keyboard controls are now working!
- New layout design
- Included Power Bar
- Incorporate Overheating Rules. Use more than 100% power and risk possible explosion (for fighter ships only)
- Fix bug when opposing fighter ships collide with each other.
- Include How-To-Play page.

I hope you will try and enjoy the game. Looking forward to your feedback.

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Post » Mon Nov 12, 2012 7:48 pm

this would be a beautifully simple game, game-play wise, to make as a networked game. i could even see this as an ipad game.

- your first touch would select a ship
- your second could drag for the direction of the ship
- and the third touch would control the fire/power meter

just a thought.

but i really do like the simplicity of the game. it is truly a 'casual' type game, that will probably evoke memories in a lot of old coders like me, as well as being a nice game for kids to be introduced to.

ok, i'll stop frothing and ranting now...lol.

keep working on it.harrio2012-11-12 19:48:59
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Post » Tue Nov 13, 2012 11:04 am

[QUOTE=harrio]... but i really do like the simplicity of the game. it is truly a 'casual' type game, that will probably evoke memories in a lot of old coders like me, as well as being a nice game for kids to be introduced to.

ok, i'll stop frothing and ranting now...lol.

keep working on it.[/QUOTE]

Now that we have acquired a Construct 2 license, we will continue working on it and hopefully make a very good quality game. Although we plan on adding new features, we will do our best to keep it simple and true to the original pen-and-paper game. Cheers!baodingball2012-11-13 11:05:59
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Post » Thu Feb 21, 2013 8:58 pm

I like the simplicity of the game and its C2 interpretation...
What was the name of the original pen and paper game?? Interesting would be also what were the initial rules and how was it to be played real ...

Do you mind to share your capx file with us??

CheersXManBG2013-02-21 21:02:06
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Post » Fri Apr 05, 2013 8:02 am

im also trying to make a turn based game, but not sure how ti initiate turns. Any tips?
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Post » Sat Apr 06, 2013 6:27 pm

Hello Bradfordhinkle,

We create a Global Variable text called "PlayerTurn" to determine whose turn it is. PlayerTurn is assigned a value either "Red" or "Green."

Every time an event is executed, PlayerTurn is checked:

If PlayerTurn = Red, then Red pieces are moved, Else Green pieces are moved.

Then you need to assign an event, that when executed, will automatically change the value of PlayerTurn from Red to Green and vice versa.

In the .capx sample we have attached, we used the Missile to trigger the change:
When Missile is destroyed and current PlayerTurn = Red, then set PlayerTurn = Green

or

When Missile is destroyed and current PlayerTurn = Green, then set PlayerTurn = Red

This is just one way of implementing Turn Based and I am sure there are better solutions.

Im not realy good at explaining things but i hope the .capx will help you get a better picture.


http://dl.dropbox.com/u/132953774/Turnbase_sample.capx
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Post » Thu Jul 18, 2013 8:02 pm

@baodingball,

Thank you for this, I have been brainstorming how best to accomplish something similiar. This is a great aid. Thanks
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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