Tires movement

Post your own tutorials, guides and demos.

Post » Sat Feb 28, 2009 11:29 pm

Why doesn't this work correctly?

By correctly I mean not unrealistically flip up into the air creating a form of hovering. I want it to work like wheels for a vehicle.
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Post » Sun Mar 01, 2009 12:24 am

Since the back tire is attached to the front tire, it will basically rotate around that tire when you apply torque. You need to create a body with two image points, one for each tire, to be jointed to.
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Post » Sun Mar 01, 2009 2:11 am

I made this for you yesterday as an example, but you logged out of chat before I could post it:


Edit (correct link):
http://willhostforfood.com/?Action=down ... leid=57052
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Post » Sun Mar 01, 2009 6:20 am

Thanks guys. Is there any good way of doing suspension yet?
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Post » Sun Mar 01, 2009 7:15 am

The sine behavior, set to height perhaps.
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Post » Sun Mar 01, 2009 12:17 pm

[quote="deadeye":2lnkodp3]I made this for you yesterday as an example,....

http://willhostforfood.com/files4/7/1/2 ... wheels.cap[/quote:2lnkodp3]
Lol, when I click that link, I'm taken to a 17mb MP3 file. :lol:
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Post » Sun Mar 01, 2009 6:26 pm

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Post » Sun Mar 01, 2009 7:02 pm

I made an example of a car with suspension using the apply spring force action:

Suspension Example

It's a little bouncy, but you could probably tweak the spring values until it's better.
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Post » Sun Mar 01, 2009 8:40 pm

[quote="linkman2004":1j5za72o]I made an example of a car with suspension using the apply spring force action:

Suspension Example

It's a little bouncy, but you could probably tweak the spring values until it's better.[/quote:1j5za72o]

Good job, you made it in 98.9 lol

Can't open it :P
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Post » Sun Mar 01, 2009 8:54 pm

[quote="deadeye":wvd0cp2p]Whoa, wacky.

I'll re-upload it[/quote:wvd0cp2p]
Cheers Deadeye.
This time it downloaded ok.

Nice example.
I've just played about with it using slopes and other obstacles, and it works well.

Lunar Jetman anyone? :)
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