Tires movement

Post your own tutorials, guides and demos.

Post » Sun Mar 01, 2009 8:54 pm

[quote="deadeye":wvd0cp2p]Whoa, wacky.

I'll re-upload it[/quote:wvd0cp2p]
Cheers Deadeye.
This time it downloaded ok.

Nice example.
I've just played about with it using slopes and other obstacles, and it works well.

Lunar Jetman anyone? :)
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Post » Sun Mar 01, 2009 8:56 pm

Crapsicles, I guess I didn't install the latest release over that. :P I guess I'll have to remake it.
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Post » Mon Mar 02, 2009 12:07 am

Here's the remade version.

Suspension Example

Man, the fact that I was unknowingly working with .98.9 means I can't work on my game until .99. :P
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Post » Mon Mar 02, 2009 5:01 pm

whats the diff between the saves? cant they do a "save patcher" that changes the header back to .98? this will help me too D:
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Post » Mon Mar 02, 2009 5:12 pm

Don't know if it's possible, but it looks like the header says it was made in Construct 1.7

IT'S FROM THE FUTURE :shock:
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Post » Mon Mar 02, 2009 5:16 pm

O: evil!!!

[joke]
lol, i think that i was lost in time... already in construct 1.7??
[/joke]

btw, if the new versions create new files, just make an app that reverts it to 98.8 :P

er... sorry for the off-topicing :P
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Post » Sat Jan 29, 2011 8:17 pm

Sorry to bump this, but I have had some interest in the "car physics" thing. Unfortunately all the download links in this topic are dead. Any chance that anyone still has the file and could put it up on Dropbox or such?

That'd be super nice and help A LOT.
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Post » Sat Jan 29, 2011 11:41 pm

[quote="Somebody":3p7j43pn]Sorry to bump this, but I have had some interest in the "car physics" thing. Unfortunately all the download links in this topic are dead. Any chance that anyone still has the file and could put it up on Dropbox or such?[/quote:3p7j43pn]
Wow, have I really been around here for nearly 2 years!? lol

And sorry, no I don't have the cap that I downloaded at that time.
I'm pretty sure that the computer I was using then is now in my MAME cab, and I know I formatted that before I installed it into the Cab.

Maybe Deadeye still has it somewhere.

Krush.
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Post » Sat Jan 29, 2011 11:46 pm

Hopefully, heh.

Meanwhile I have made some small progress (and made a cute little physics playground to test this as well) - but the current version lacks nice bumpy suspension.

Anyhow, it's available here: http://dl.dropbox.com/u/1328856/ProtoJack.cap

Left and Right keys move the little thingy and holding space will spawn more objects to interact with.
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