Title Screens: More Than a First Impression

Discuss game development design and post your game ideas

Post » Fri Jan 17, 2014 6:25 pm

@KFII - Good points, sir!
1. I'll definitely aim for that kind of "theatrical" presentation...something that beckons the player to take a closer look. And the SNES Mario Kart is a perfect illustration! The interactivity idea will be very simple for the purposes of my game.

2. It's not a DEEP game, at least not on the surface. And I don't plan to give too much away right at the TITLE screen. That would just be silly. LOL But you're right - I'll definitely test it on players.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
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Post » Sat Jan 18, 2014 6:30 am

Would be nice if Ludei ever do layout by layout loading, instead of loading EVERYTHING at the start taking forever to do so.. with a blinking logo as well.
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Post » Sat Jan 18, 2014 10:48 am

Just a warning here that playing minigames during a loading screen is actually patented. We didn't do it during the development of Disney Universe for this very same reason.

It sucks I know!

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Post » Sat Jan 18, 2014 11:17 am

+1 for that:)

I will try to add such a feature and keep it super simple. The feature shouldn't be better than my game :-D haha
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Post » Sat Jan 18, 2014 11:19 am

That's a joke isn't it? 100s of companys do that and it's a normal Mechanic. I'm pretty sure you can't patent that. You can't patent an egoshooter or something that general as well!
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Post » Sat Jan 18, 2014 12:23 pm

Not a joke unfortunately, it is some serious matter.

http://www.giantbomb.com/interactive-loading-screen/3015-1419/

It is owned by Namco and supposed to expire in 2015.
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Post » Sun Jan 19, 2014 12:56 am

Something that came to mind was the loading screens of Wave Race: Blue Storm on Nintendo GameCube. It lets you move the control stick to make little waves in the water while you wait. One of the most soothing experiences I have had.

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Post » Mon Jan 20, 2014 5:08 pm

[QUOTE=Gianmichele] Not a joke unfortunately, it is some serious matter.

http://www.giantbomb.com/interactive-loading-screen/3015-1419/

It is owned by Namco and supposed to expire in 2015.[/QUOTE]


so: https://www.scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

"You could even include a mini-game, or a tiny section of the actual game, so the player can be kept entertained while waiting. Don't forget you should try to use as few objects on the loader layout as possible so it loads quickly itself! More on that in a moment."

we should have to edit that part of this tutorial accordingly?
Game design is all about decomposing the core of your game so it becomes simple instructions.
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