To All The Pseudo-Companies

Discussion and feedback on Construct 2

Post » Sun Jan 19, 2014 5:08 pm


There is a strange obsession with creating game companies in the Construct 2 community. New users are often guilty of this more than anyone else. You dont need to create a logo, or a business name, or assemble a team of people youll never end up using (seek help only when you need it, team requests should be used sparingly). Dont create a shoddy website for a non-existent, unregistered gaming company. Dont put obnoxious trademarks on your software. If you want an identity associated with your work, use your username or your real name. Or how about linking to a YouTube channel where you can post videos of your game when its out?

In a nutshell, splash screens and bogus company names dont make you look credible. Since most people abandon their Construct 2 projects and teams, its best to leave any business details for later and only if you plan to stick to it and produce more software. And if you want to protect your work legally and freely, copyright can instantly be applied to your work. You can also use a free Creative Commons license, if your game is freeware or open-source. As for trademarks, you dont need them.
Let me know how everyone feels about this,Am i the only one?
GMO FOOD = DEATH
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Post » Sun Jan 19, 2014 6:02 pm

While I agree that a unregistered company name doesn't mean a lot, and that business should not be the first target of people, if people want to have a team name, or to claim that they did the game, they have fully the right to do so, a splash screen (when used in a good way) is not a problem IMHO.

As for website and other stuff, it is their choices too, I'd rather play games from the same guys if their work pleases me, so having a way to find them is still a good thing (and there are plenty of website for every stuffs), but I agree that before thinking of that, you should be sure you'll not drown 2 weeks later.

Or maybe I misunderstood something?
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Jan 19, 2014 6:03 pm

You clearly don't understand the financial benefits for trading as a company.
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Post » Sun Jan 19, 2014 6:09 pm

I can imagine why you seem to dislike that phenomenon,

But in my opinion it's a good thing, after all, in business, or any type of project, failing is the first lesson, so asking people not to start failing is like asking them not to start succeeding : )

On the other hand, I agree about the fact that newly formed teams need to plan ahead of time, and be as realistic as possible about what they can do and can't do, and also always track their own performances in that context.

Other than that, best is to put forward one's best work, be it in a team or not.
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Post » Sun Jan 19, 2014 6:11 pm

You know how it is. Download C2, make game (which usually is a not so much modified ghost shooter tutorial) and suddenly you are a CEO of international multi-milion $ game company... studio... corporation...

Not sure why it is like that, maybe it gives them +1 to self-confidence?
But it's quite funny to "play" crap that looks like was made buy dozen people with years of experience :D
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Post » Sun Jan 19, 2014 6:13 pm

I think I agree with you on one level: Poor effort put into said splash screens, websites, etc. That can really turn people away from your products or lead people to associate your username with what they saw.

However, I think most people that come to the Scirra forums want to explore things they've never tried before and learn, so every bit of experience that they have here benefits everyone in the future.

Plus, it's good to have a company name handy if you do stumble onto a good idea
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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Post » Sun Jan 19, 2014 6:57 pm

op sounds very presumptuous.
But it reminded me of this, very helpful when were starting our business:

http://www.gdcvault.com/play/1014394/1-Hour-Video-Game

For me its not that different than having a nickname like your own, RookieDev. If having a company name makes people happy and more confident to make some cool games, whats the problem?
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Post » Sun Jan 19, 2014 7:00 pm

Everyone starts somewhere

Some just dream a little bigger then others
Who dares wins
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Post » Sun Jan 19, 2014 7:24 pm

I'm creating a name now. I want to use super, mega, and mystical in the name as the beginning, but I can't use all three. I could just join them together.

Tell me how does Smegma Games sound?

No?

How about Red Rocket?newt2014-01-19 19:38:04
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Post » Sun Jan 19, 2014 10:00 pm

I'd like to have a company name or at least "something" that looks less boring than using my own name on games, but I don't know the best way to go about it. I don't hear people talk about it much.
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