To Infinity...! The never-ending game

Discussion and feedback on Construct 2

Post » Mon Mar 10, 2014 8:14 pm

All disdain for "Flappy Bird" and it's clones aside, what are your thoughts about infinite runners? Those games who never quite end and just get faster and/or more and more difficult.

I remember one of, if not THE, first infinite runner type games - the helicopter that's on its perpetually last ounce of fuel as you must navigate through an endless tunnel to avoid crashing. That was it - just don't crash. Fly long and make everyone wish you had that kind of gas mileage for real.

If you have taken or would take on such a genre of game, how would you make it fresh and original? (Games designed to mutilate Flappy Bird are acceptable.)
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Post » Mon Mar 10, 2014 9:42 pm

Still trying to figure out if people actually liked the game or just downloaded it because it was well known.

I've been gaming forever, all kinds of games too. I gotta say, Flappy Bird was one of the worst games I ever played. It had a couple of nice design features to it like one finger to play, fast load time, and decent graphics, but that is it. The play was awful and downright repetitive-too boring too fast. I mean, other than a high score, what payoff did it give you as a gamer? Just about every game has a highscore, so really, I just think the game was full of hype and no substance whatsoever.
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Post » Tue Mar 11, 2014 12:50 am

i dont like flappy either, deleted in 3min... but as it gets popular, it became a social game, its all about leaderboard and challenging your friends. other than that, play value is pretty low.
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Post » Tue Mar 11, 2014 6:39 am

Different games provide different challenges. Some people build stories, other people enjoy the difficulty of challenge and improvement. Check out the idea of Mario speed runs or the Donkey Challengers. Sometimes it's just about the imrpovement and masters. Infinite runners are about the slow increase of difficulty.

While some won't like them others will.
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Post » Tue Mar 11, 2014 10:14 am

I am really into the idea of soft limits in games. Examples are infinite run that gets faster and faster, up to the point where the player no longer keep up with it and die. This implies that as you get better and better, you can keep up running longer and you evolve along with the game. Not only in game length, the soft limits (or soft caps) in player progression - like levels or skill powerups - are very promising I daresay. If you can balance 20 different skills capped with a maxiumum level of 10 each, all along with eachother I am pretty sure you can do it if they are uncapped too. Just make the time / resource neccessary to increase the level beyond really big. Especially in sandbox games like skyrim, gta, minecraft, terraria... and infinite grind games like diablo, path of exile... I think soft caps are way to go...
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Post » Tue Mar 11, 2014 8:40 pm

@Windwalker - I love your thinking there. Actually, what you describe reminds me of Tetris in all its purity. Reach level 9 and it's nothing but a mad-dash to keep from losing.

@jayderyu - Indeed. And that's true for most any genre. Examining the pros/cons of every type of game. Infinite Runners, I think, present a unique challenge to improvement and variety because they simply do not fit into the traditional goal-oriented/completion-minded focus that almost any game promotes. Success is based entirely on NOT losing. LOL

@TheDoctor and @hollowthreat - How would you guys improve on or contructively twist the infinite runner genre? How would you make it your own?
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Post » Tue Mar 11, 2014 9:35 pm

You're asking us, but what are your thoughts on making it fresh/original?
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Post » Wed Mar 12, 2014 12:50 am

jayderyu wrote: Infinite runners are about the slow increase of difficulty.


Flappy Bird was just plain hard to start!
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Post » Wed Mar 12, 2014 1:06 am

@TheDoctor and @hollowthreat - How would you guys improve on or contructively twist the infinite runner genre? How would you make it your own?[/quote]

How about I just make one? :lol: I'll put one out in a few days. It'll have a few twists, guaranteed. If anyone was wondering I saw there was a tutorial for one and a premade game on the Start Page when you start Construct 2.
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Post » Wed Mar 12, 2014 1:42 am

@Rhindon
Not so true especially in todays market. Many games are geared for the player suceed with that being strongly applied to any game with a story. While the difficulty ramps up in say a game like Dragon Age. The only purpose of that increase is keep the player engaged in the story. Failing in Dragon Age doesn't restart the game. Play one again starts from not far off. Making the value of losing near nonexistent.

Where as an Infinite runner is differnt. If your HighScore is say 2000 and you want to set a new high score then failing at 1900 has a larger impact. The player doesn't continue at 1500. The player if they are interested in the game needs to improve. Where as back to DA, as long as the player in engaged had have basic gaming skills they will get to the end.
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