Todays challenge....

For questions about using Classic.

Post » Sat Jul 24, 2010 7:20 pm

@Minor
Thanks I'll have a look.

@adrix89
Huh?
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Post » Sat Jul 24, 2010 7:25 pm

I don't think I have the cap anymore, but it was using perlin noise to generate the landscape which was then wrapped around the circle, I was using platform behavior and physics, and it was drawn with a distort map, but to make it platformable and physicsable, instead of a canvas, I was using sprites, each sprite was just a line segment and they combined to trace the surface of the distortmap where the ground was.
Spriter Dev
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Post » Sun Jul 25, 2010 9:37 am

[quote="adrix89":x7a9e7hj]As an alternative to set layer angle(that doesn't work) we have a nice camera plugin
viewtopic.php?f=2&t=4687&hilit=advanced+camera+plugin
Although you will have to create a custom movement for it to work,but this method you don't need large rotating sprites and can create your levels normally[/quote:x7a9e7hj]

Yeah, this right here is probably the best (or at least easiest) solution. Rotate the whole world with Advanced Camera, rotate the player by an opposite amount, and switch to Custom Movement. I can't think of any reason why it shouldn't work.
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