Todo List

Discussion and feedback on Construct 2

Post » Fri Mar 28, 2014 10:10 am

How many more exporters are there on this list ?

Lets get them out of the way quickly so some of the stuff thats been asked about for ages has a chance of being done. :roll:
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Post » Fri Mar 28, 2014 10:23 am

Out of curiosity, what are the things in C2 that are preventing you making a hit game for PC at the moment?
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Post » Fri Mar 28, 2014 10:51 am

robotecollective wrote:Out of curiosity, what are the things in C2 that are preventing you making a hit game for PC at the moment?

None.
It's not about the software, it's about the person(s) making the game with the software.

@spongehammer: For now, Ashley will likely go back to working on the multiplayer plugin anyway.
I guess he had a "quicky" with implementing an Ejecta solution to propose an alternative to deploy on iOS.
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Post » Fri Mar 28, 2014 11:01 am

Kyatric wrote:None.
It's not about the software, it's about the person(s) making the game with the software.


Yes, that was my point also. It's not always the tools, people.
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Post » Fri Mar 28, 2014 3:05 pm

@robotecollective
@Kyatric

I dont recall saying i had any problem creatiing my games. I am just pointing out that there is a list of things which have been requested, and confirmed by @Ashley that they are on the list, that still havent been implemented.

These are requests that go back quite a while.

Yes, that was my point also. It's not always the tools, people.

Correct, and sometimes it is, people.
Last edited by spongehammer on Fri Mar 28, 2014 5:04 pm, edited 2 times in total.
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Post » Fri Mar 28, 2014 3:54 pm

Are 16 exporters not enough?
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Post » Fri Mar 28, 2014 4:35 pm

Ashley wrote:Are 16 exporters not enough?

Might want to hire someone to crank out exporters 24/7
</sarcasm>
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Post » Fri Mar 28, 2014 5:01 pm

@Ashley

Thats my point, which perhaps you missed in the original post.

Also your post may just highlight why other things on the list aren't being done.
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Post » Fri Mar 28, 2014 5:16 pm

We are working hard. Multiplayer is a great example of a major feature that has been a #1 feature request on the todo list for a long time, but it involves lots of development work. A better iOS exporter has been a significant feature request from a lot of users for a long time as well, so I think that is an important step. Also, look at the changelogs for builds that are coming out: we are still addressing other requests, like accessing multiple audio/video sources with User Media and AJAX timeouts in r165, not to mention a steady stream of bug fixes and optimisations. We get such a large volume of feature requests that it is inconceivable that we could possibly address everything even within several months. Everyone has their favourite feature request they want to see implemented, but everyone's are different, so unfortunately you may need a little patience.
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Post » Fri Mar 28, 2014 5:30 pm

@Ashley

Dont get me wrong, i understand how hard you're working, thats obvious in your output, and i have the greatest respect for that effort.
I guess it just seems that some stuff gets lost in the list of things to do. :)
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