Tokyo Dark - Anime style noir adventure game

Show us your works in progress and request feedback

Post » Sun Oct 26, 2014 6:44 am

Hi all,

I thought you might be interested in a game I'm currently developing using Construct 2.
It's still got along way to go! All the pictures here are rough drafts from our pre-alpha but most of the games systems are in place and working.
Planning to release using node-webkit on PC and Mac (I hear Linux currently has NWkit problems?) we're launching a Kickstarter next spring once we have released a free playable prologue.
let me know if you have any questions.
I'd love to hear your feedback and/or constructive criticism.

description below screenshots.

The games site is: http://www.tokyodark.com
Please sign up to our mailing list to follow development. :D

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Gameplay video and game explanation: http://youtu.be/_LLNHWux78U

About:

Tokyo Dark
is a side scrolling adventure game set in modern day Tokyo with a focus on story and player choice. Explore Tokyo above and deep below ground as you unravel an unknown and ancient mystery. Make difficult decisions and discover that every action has a serious consequence.

You play as detective Ayami Itō who gets dragged into a dark paranormal mystery when she learns about a lost red door hidden in a cave deep below the sewers of Tokyo.

The gameplay combines elements of traditional point and click adventure games:
Exploration
Environmental puzzles
Collection and trade of items

With elements found in RPGs and visual novels:
Deep conversation branches with multiple choices
Player decisions effect the story
A rich story with multiple endings
An interesting cast of characters with their own sub-plots

and investigation elements found in ARGs:
Secret documents and puzzles
Unexpected interactions

Tokyo Dark is set in real locations across Tokyo and Japan, beautifully recreated in 3D and combined with hand drawn anime style 2D sprites.
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Post » Sun Oct 26, 2014 2:14 pm

woah anime game, so cool
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Post » Sun Oct 26, 2014 3:07 pm

This looks amazing! Great job man
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Post » Mon Oct 27, 2014 3:00 pm

mind boggling cool!!!
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Get it on Google play or play on papio.nu
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Post » Mon Oct 27, 2014 4:44 pm

Ooh, nice! I really like the style. Looks creepy. Quality vlog as well!

Also, I have to say that I love the idea of frequently modifying the character's stats according to their actions. That's a really nice idea - borrowing from RPGs but kicking it up a notch. I can't wait to see how these stats affect gameplay.

You mentioned that it's a point-and-click adventure, but the exploration looks to be extremely linear. Stylistically this could work, but it's very-much against the norm. Is that how you plan on taking the rest of the game? What's the thinking behind that? Is this more like "Metroidvania"-style exploration with classic adventure elements (dialogue, inventory management, puzzle-solving) instead of platforming?

Oh, and a quick critique: I think the animations could stand to be sped up by about 20%. They look just a tad too slow to read as natural.
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Post » Mon Oct 27, 2014 4:51 pm

@StaticCloud

Looks great! Damn, I wish I could make art that good :)

I love noir as a genre; IMHO it gets short shrift anymore. For whatever reason, the first two things that come to mind are Serial Experiments Lain, and Hideo Kojima's Snatcher.

Good luck!
Don't lose your work. Backup your game with Dropbox.
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Post » Wed Oct 29, 2014 12:00 pm

Thanks for the feedback everyone, really appreciated.

GeometriX - the exploration works similarly to the Blackwell adventure games by Wadjet Eye games, non linear and hub based.
Good catch on the animations, thanks. :)
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Post » Wed Oct 29, 2014 5:55 pm

I'm not really a Anime-Fan ...
But the Graphics and Animations of this Game are fu**ing AWESOME!!!!
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Post » Tue May 12, 2015 12:44 am

Oh, I just found your project randomly on Google. Nice to see you're making it on Construct 2. I'm also working on kind of a similar game in gameplay-sense, not the style. Just wondering what exporter are you guys using? Node Webkit or something different?
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Post » Tue May 12, 2015 5:12 am

Dunno how I missed this. This is excellent work!!

Any updates?!
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