TONKS - The Storm

Post your Construct-made creations!

Post » Wed Sep 09, 2009 4:58 pm

Oh man, I really can't wait to see a new version of this, especially if you put my tunes in...
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Post » Sun Sep 13, 2009 2:06 pm

Still waiting on a stable release where physics things aren't broken or acting weird.

I could continue it using 0.98 but it would involve a lot of workarounds that I don't particularly want to have to do since the newer versions have what I need... just some things aren't working right still :(

Hopefully next build will hit the nail on the head and I can push on for the well overdue update to this.

Also, I will most certainly use the tunes you have been working on. How goes them by the way? I don't think I got any more updates from you in regards to the fine tuning you were working on. I'm not in a rush mind you since, as I said I'm at a bit of a stalemate with production right now.

~Sol
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Post » Tue Nov 03, 2009 11:30 pm

This is making me sad right now... the fact I haven't been able to progress on this in months due to a simple problem. I hope Rich comes back and the boys get stuck back in to Construct... I'm going to be even more sad if this gets left in it's current state in lieu of Constrcut 2.

~Sol
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Post » Wed Nov 04, 2009 11:26 am

Isn't there a way to bypass the problem? Is that feature really necessary?
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Post » Thu Nov 05, 2009 5:20 pm

I've got a working Construct 0.99.5 but I don't think that's gonna help :?
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Post » Mon Nov 09, 2009 3:40 pm

[quote="Mipey":kiqhus0s]Isn't there a way to bypass the problem? Is that feature really necessary?[/quote:kiqhus0s]

It will be the easiest way to stop the wheels from rotating when you stop on a hill, without disabling physics (which is still needed for explosion inertia etc) or using some kind of awkward workaround... like an invisible chock that wedges under the wheels to stop the tank from rolling, which would only work under certain circumstances anyway.

Need to be able to disable rotation for physics objects at runtime, without breaking the hinges or objects... :(

~Sol
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Post » Mon Nov 09, 2009 8:05 pm

[quote="FlamePower":23rvoyfu]I've got a working Construct 0.99.5 but I don't think that's gonna help :?[/quote:23rvoyfu]

I'm "[color=#FF0000:23rvoyfu]lying, blind or mad![/color:23rvoyfu]" lol, that's form Blackadder ([url:23rvoyfu]http://www.youtube.com/watch?v=D6-vutMFjl4[/url:23rvoyfu]) :mrgreen:

I don't know why I said [u:23rvoyfu][color=#0000FF:23rvoyfu]0.99.5[/color:23rvoyfu][/u:23rvoyfu] but it actually is [u:23rvoyfu][color=#FF0000:23rvoyfu]0.99.42[/color:23rvoyfu][/u:23rvoyfu] :|

sorry about that :oops:
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Post » Wed Nov 11, 2009 10:57 am

Well I am open to suggestion if anyone can work out a way around the problem... :/

~Sol
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Post » Thu Nov 26, 2009 10:55 am

Hello!

The surface on which rides your tank - is it a sprite object? Or is it another object?
How did you make the surface so large and seamless?
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Post » Thu Dec 31, 2009 2:26 pm

YAY!!! I'm back with a new brain - the cheapest one I found :mrgreen:
I have a new Construct too - the newest version... with no problems with it
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