TONKS - The Storm

Post your Construct-made creations!

Post » Tue Mar 16, 2010 10:08 am

[quote="Mary Jane":1vqh5iw5]Hello!

The surface on which rides your tank - is it a sprite object? Or is it another object?
How did you make the surface so large and seamless?[/quote:1vqh5iw5]

Hi Mary Jane, so sorry I missed your post here some how.

The terrain is quite complex... I had lots of help from shviller, linkman, lucid, newt, David, Aeal, and probably others (sorry if I missed anyone!)

The best way is to perhaps just show you rather than try to explain it in detail, but basically I used an array to track the pixel heights of each terrain column. Each column is a 1 pixel wide sprite object. The terrain is generated by random nodes that set the array values for the length of the terrain, and the spites get their heights from the array.

If you want some better detail I am happy to help you with this. Just PM me or try to catch me on chat (I'm not there often these days, but you never know).

Also, I have an announcement:

TONKS now works again properly after installing the latest Construct version, and making some small changes to the cap.

Work can now resume on the project. YAY! Maybe we will have a game out of this mess yet.

Thanks again to everyone who has helped and contributed so far. I will make sure your efforts were not in vain!

~Sol
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Post » Tue Mar 16, 2010 10:11 am

[quote="SoldjahBoy":1i6i0b5a]Also, I have an announcement:

TONKS now works again properly after installing the latest Construct version, and making some small changes to the cap.

Work can now resume on the project. YAY![/quote:1i6i0b5a]

Damn, it's about time :P. Awesome news... good luck with getting things back on track :)
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Post » Tue Mar 16, 2010 10:31 am

Looks great SoldjahBoy!
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Post » Wed Mar 17, 2010 5:30 pm

Oh I forgot to give props to Mipey and Deadeye as well!

All those guys all helped too... I think this project so far has been the bane of everyone in chat haha. I'll make it up to you guys somehow I promise! :D

~Sol
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Post » Sun Mar 21, 2010 1:29 pm

I just downloaded this and it has so much potential. The terrain effects are pretty damn awesome too.
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Post » Tue Mar 23, 2010 11:40 am

Thanks Shady. :)

Iv'e been hanging out to get back into this... just have to get a website out of the way for a client then I can get stuck back into it.

I need to come up with a nice weapons inventory system... the one I started looks like poo and it's hard to add stuff into it. I'll need to have a good think about how I can make the weapons more "modular" so they are easily added in by creating a sprite and giving it some behaviour... I think I tired that already and ran into some problems along the way but I should be able to figure something out.

At least the physics bugs that were stopping me from effectively doing any more on the project have been rectified and I can now continue :)

~Sol
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Post » Mon Jul 26, 2010 5:37 am

So how is Tonks coming along?
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Post » Wed Aug 11, 2010 3:41 pm

It's not at the moment.

It has been suspended for now, probably until Construct 2 is available for public release.

I will use all of the code and ideas though for any future development, but there are some things that will be available in C2 that simply aren't going to make it into C1 which I would like to implement into the game.

Workarounds are sloppy and annoying... so it's better to just wait at this stage I think.

Currently working on a simpler idea for a more basic game which in theory should be much easier to work on.

~Sol
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Post » Fri Aug 13, 2010 9:23 pm

pfff stop being lazy man! That's my forte! Get that game done already! ;)
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Post » Wed Jun 29, 2011 10:40 am

Due to increasing demand for the source code for TONKS, I give you.... the source code and all contents therein... including but not limited to everything used in the making and planning of TONKS up until it's inevitable postponal.

30Mb DOWNLOAD - TONKS SOURCE

Keep in mind this is for Construct 1 only, though the ideas and methods can still be used in Construct 2.

~SolSoldjahBoy2011-06-29 10:40:59
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