The surface on which rides your tank - is it a sprite object? Or is it another object?
How did you make the surface so large and seamless?[/quote:1vqh5iw5]
Hi Mary Jane, so sorry I missed your post here some how.
The terrain is quite complex... I had lots of help from shviller, linkman, lucid, newt, David, Aeal, and probably others (sorry if I missed anyone!)
The best way is to perhaps just show you rather than try to explain it in detail, but basically I used an array to track the pixel heights of each terrain column. Each column is a 1 pixel wide sprite object. The terrain is generated by random nodes that set the array values for the length of the terrain, and the spites get their heights from the array.
If you want some better detail I am happy to help you with this. Just PM me or try to catch me on chat (I'm not there often these days, but you never know).
Also, I have an announcement:
TONKS now works again properly after installing the latest Construct version, and making some small changes to the cap.
Work can now resume on the project. YAY! Maybe we will have a game out of this mess yet.
Thanks again to everyone who has helped and contributed so far. I will make sure your efforts were not in vain!