TONKS - The Storm

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Post » Sat Apr 11, 2009 3:12 pm

Yes 100... at LEAST.

Come on, Pocket Tanks has 280 weapons... I'm hoping to dwarf that eventaully with 500 weapons.

Yes Quazi, make a missile :D

I need to make some basic "unlimited ammo" projectile you can shoot if you have nothing else left. The "pistol" of the game... was thinking a standard cruise missile or something would do nicely ;)

P.S. Will be uploading an EXE soon so people can check it out... or join chat and get the CAP file as its updated!

~Sol
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Post » Sat Apr 11, 2009 4:27 pm

Double post FTW.

Public Download now available from first post.

Also, will start adding all weapon submissions soon. We should have a few in there by the end of the weekend with some luck providing I can fix the tread-breaking problem.

~Sol
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Post » Sat Apr 11, 2009 9:03 pm

Treads look awesome :D When they're on they work really well... too bad they're so fragile. I was thinking maybe you could just use a regular sprite for the treads to fake it, and just drive on the actual wheels... but it seems the wheels by themselves don't drive too well on that terrain. Perhaps some tweaking could be done, like a small invisible series of wheels instead of just two? It could work.

Also, I figured out how to arm the grenade from the menu, but I can't find the controls to shoot... ? Halp!

Looking really ace though, man... keep it up :D :D :D


[quote="SoldjahBoy":3gwgkoa0]Come on, Pocket Tanks has 280 weapons...[/quote:3gwgkoa0]


280?!? :shock: Jeezus Christ! Does anyone remember that QBasic game "Gorillas?" It was a tanks style game and it had only one weapon... a banana. And that was all the weapon you needed, dammit!
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Post » Sat Apr 11, 2009 11:43 pm

I counter with Magic Missiles!
[url:2b28h9kv]http://dl.getdropbox.com/u/666516/magicmissiles.cap[/url:2b28h9kv]
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Post » Sun Apr 12, 2009 1:07 am

(edit)

...suddenly the tank treads work just fine. :|

Could you please post the controls?

It might just be that my computer doesn't work well (WinXP), but when you move around for more than a few seconds the tank's treads become detached and you can only move a short distance.

I can't figure out how to shoot, either... :oops:
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Post » Sun Apr 12, 2009 9:50 am

This gets better every time I try it.
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Post » Sun Apr 12, 2009 10:48 am

posting from phone so forgive bad punctuation.

Enter to shoot. Must press 1 after you shoot to focus camera back on player 1. I think i did mention this in the notes above the download link on the first post.

Treads seem to behave badly if low frame rate. Have made a fix now for treads falling off... Will be in next build.

Glad you all like it so far :-) more to come soon!

~sol
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Post » Sun Apr 12, 2009 12:07 pm

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Post » Sun Apr 12, 2009 12:47 pm

Actually it might be kind of cool if the treads can break off if you take heavy damage. You know, limiting your mobility and all.
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Post » Sun Apr 12, 2009 4:11 pm

@deadeye
Treads are wokring nicer now :)
And no, I can't say I've heard of gorillaz :/

@newt
Your cap appears not to open, it complains about a missing ObjectCreator.cx file.

@l33t
LOL! 4chan strike xD

@Capsis
There is now a tread repair feature, works a treat. Treads (due a bug) are prone to falling off after a sudden impact (or bad framerate). You can press "R" to repair the treads. The tonk now auto flips if upside down.

Will upload new build soon So you can test out some more driving and see whether the tread fixer works for people who are having trouble. I will (at some point) try to fix the low FpS reason for the treads derailing... I assume I can do something with TimeDelta to fix the problem.

Great submissions guys, will add to list soon!


[color=#FF0000:1ov34uyj]*EDIT*
Updated Build and Submissions[/color:1ov34uyj]

~Sol
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